ByteCraft / README.md
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---
license: mit
license_link: https://huggingface.co/SamsungSAILMontreal/ByteCraft/blob/main/LICENSE
language:
- zho
- eng
- fra
- spa
- por
- deu
- ita
- rus
- jpn
- kor
- vie
- tha
- ara
pipeline_tag: text-generation
base_model: Qwen/Qwen2.5-7B-Instruct
tags:
- chat
library_name: transformers
---
# ByteCraft
ByteCraft is the world's first generative model of SWF video games and animations through bytes conditional on prompt.
<p align="center">
<img src="https://emygervais.github.io/assets/images/screenshots.png" width="80%"/>
<p>
For more details, please refer to our [Blog](https://emygervais.github.io/2025/03/15/bytecraft.html), [Paper/Tech-report](https://github.com/SamsungSAILMontreal/ByteCraft/blob/main/paper/ByteCraft.pdf), and [Inference Code](https://github.com/SamsungSAILMontreal/ByteCraft).
# Reference
If you find our work useful, please consider citing:
```bib
@article{202503.1962,
doi = {10.20944/preprints202503.1962.v1},
url = {https://www.preprints.org/manuscript/202503.1962/v1},
year = 2025,
month = {March},
publisher = {Preprints},
author = {Alexia Jolicoeur-Martineau and Emy Gervais},
title = {ByteCraft: Generating Video Games and Animations Through Bytes},
journal = {Preprints}
}
```