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Improve language tag (#3)

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- Improve language tag (232a2c9ba28bb38d19def64358d56b845758b037)


Co-authored-by: Loïck BOURDOIS <lbourdois@users.noreply.huggingface.co>

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  1. README.md +50 -38
README.md CHANGED
@@ -1,38 +1,50 @@
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- ---
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- license: mit
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- license_link: https://huggingface.co/SamsungSAILMontreal/ByteCraft/blob/main/LICENSE
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- language:
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- - en
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- pipeline_tag: text-generation
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- base_model: Qwen/Qwen2.5-7B-Instruct
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- tags:
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- - chat
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- library_name: transformers
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- ---
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-
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- # ByteCraft
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-
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- ByteCraft is the world's first generative model of SWF video games and animations through bytes conditional on prompt.
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-
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- <p align="center">
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- <img src="https://emygervais.github.io/assets/images/screenshots.png" width="80%"/>
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- <p>
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-
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- For more details, please refer to our [Blog](https://emygervais.github.io/2025/03/15/bytecraft.html), [Paper/Tech-report](https://github.com/SamsungSAILMontreal/ByteCraft/blob/main/paper/ByteCraft.pdf), and [Inference Code](https://github.com/SamsungSAILMontreal/ByteCraft).
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-
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- # Reference
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-
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- If you find our work useful, please consider citing:
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-
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- ```bib
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- @article{202503.1962,
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- doi = {10.20944/preprints202503.1962.v1},
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- url = {https://www.preprints.org/manuscript/202503.1962/v1},
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- year = 2025,
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- month = {March},
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- publisher = {Preprints},
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- author = {Alexia Jolicoeur-Martineau and Emy Gervais},
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- title = {ByteCraft: Generating Video Games and Animations Through Bytes},
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- journal = {Preprints}
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- }
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- ```
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ ---
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+ license: mit
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+ license_link: https://huggingface.co/SamsungSAILMontreal/ByteCraft/blob/main/LICENSE
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+ language:
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+ - zho
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+ - eng
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+ - fra
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+ - spa
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+ - por
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+ - deu
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+ - ita
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+ - rus
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+ - jpn
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+ - kor
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+ - vie
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+ - tha
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+ - ara
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+ pipeline_tag: text-generation
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+ base_model: Qwen/Qwen2.5-7B-Instruct
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+ tags:
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+ - chat
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+ library_name: transformers
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+ ---
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+
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+ # ByteCraft
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+
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+ ByteCraft is the world's first generative model of SWF video games and animations through bytes conditional on prompt.
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+
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+ <p align="center">
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+ <img src="https://emygervais.github.io/assets/images/screenshots.png" width="80%"/>
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+ <p>
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+
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+ For more details, please refer to our [Blog](https://emygervais.github.io/2025/03/15/bytecraft.html), [Paper/Tech-report](https://github.com/SamsungSAILMontreal/ByteCraft/blob/main/paper/ByteCraft.pdf), and [Inference Code](https://github.com/SamsungSAILMontreal/ByteCraft).
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+
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+ # Reference
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+
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+ If you find our work useful, please consider citing:
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+
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+ ```bib
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+ @article{202503.1962,
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+ doi = {10.20944/preprints202503.1962.v1},
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+ url = {https://www.preprints.org/manuscript/202503.1962/v1},
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+ year = 2025,
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+ month = {March},
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+ publisher = {Preprints},
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+ author = {Alexia Jolicoeur-Martineau and Emy Gervais},
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+ title = {ByteCraft: Generating Video Games and Animations Through Bytes},
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+ journal = {Preprints}
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+ }
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+ ```