Spaces:
Running
on
Zero
Apply for community grant: Academic project (gpu)
LHM: Large Animatable Human Reconstruction Model from a Single Image in Seconds
https://arxiv.org/abs/2503.10625
Github: https://github.com/aigc3d/LHM
we need a more stable GPU like A10 rather than ZeroGPU, which, in our test, often restart with cpu hardware
LHM: Large Animatable Human Reconstruction Model from a Single Image in Seconds
https://arxiv.org/abs/2503.10625
Github: https://github.com/aigc3d/LHM
we need a more stable GPU like A10 rather than ZeroGPU, which, in our test, often restart with cpu hardware
Note: A10-large must, A10-small is not sufficient in VRAM
Hi @DyrusQZ , what error are you getting? Looks like the Space is working fine on ZeroGPU. I'll assign L4 for now, but it would be great if the ZeroGPU issue could be resolved.
I add clean cache here
with gr.Blocks(analytics_enabled=False, delete_cache=[3600,3600]) as demo:
I hope it works and I will return the L4 GPU after the test, thank you first!
Hi @DyrusQZ , what error are you getting? Looks like the Space is working fine on ZeroGPU. I'll assign L4 for now, but it would be great if the ZeroGPU issue could be resolved.
Hey,I find that lumina-brush uses several machines while I do not find the setting,can you teach me how to set up multiple replicas?
OK,I undertsand
@DyrusQZ I don't think the feature is exposed to users, and only HF staff can change it. Anyway, I just set it to auto, so it should autoscale when many users try to use your Space.
hello, after a force restart on weekend, I find almost all hf spaces occurs build errors. I was wondering if the underlying hardware of ZeroGPU has changed? My built wheels is restricted to specific sm codes. Can you tell me what the official team has updated about zero gpus?
@DyrusQZ I don't think the feature is exposed to users, and only HF staff can change it. Anyway, I just set it to auto, so it should autoscale when many users try to use your Space.
hello, after a force restart on weekend, I find almost all hf spaces occurs build errors. I was wondering if the underlying hardware of ZeroGPU has changed? My built wheels is restricted to specific sm codes. Can you tell me what the official team has updated about zero gpus?
solved~
@DyrusQZ
Ah, sorry. I just saw your message. Looks like it's resolved now. Nice!
Regarding your question about the underlying hardware of ZeroGPU, as you guessed, we're in the process of migrating ZeroGPU hardware from half A100 to half H200. But this is temporary, and it will eventually be split into one-third H200 (default) and half H200. ("Half" and "one-third" here refer to MIG configuration.)
@DyrusQZ Ah, sorry. I just saw your message. Looks like it's resolved now. Nice!
Regarding your question about the underlying hardware of ZeroGPU, as you guessed, we're in the process of migrating ZeroGPU hardware from half A100 to half H200. But this is temporary, and it will eventually be split into one-third H200 (default) and half H200. ("Half" and "one-third" here refer to MIG configuration.)
Thank you, I understand that~