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as possible without taking anything away from its complexity and
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completeness. If, on the other hand, you are a veteran adventurer of many
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swords & sorcery campaign games, ADVANCED DUNGEONS 8 DRAGONS
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will prove to be superior to any past offerings in the fantasy role playing
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game field. You will find it easy to integrate your existing character or
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characters into the new system, and at the same time the game will be
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both familiar and different. There are nuances not found in previous
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efforts. All the necessary information is presented in clear and concise
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terms, in a format which logically follows the flow of play.
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The characters and races from which the players select are carefully
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thought out and balanced to give each a distinct and different approach to
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the challenges posed by the game. Advantages and disadvantages,
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advancement in level, characteristics and abilities are all detailed and
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explained so that selection of a ployer-character type - or the integration
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of an existing character - can be done with foreknowledge and
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projection. In a similar vein, the individuals running the campaign games,
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the Dungeon Masters, will have available more data and guidelines upon
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which to build more interesting and detoiled milieux.
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Clerics and fighters have been strengthened in relation to magic-users,
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although not overly so. Clerics have more and improved spell capability.
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Fighters are more effective in combat and have other new advantages as
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well. Still, magic-users are powerful indeed, and they have many new
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spells. None of these over-shadow thieves. I1 recommended sub-classes
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special monk class of character, are included in order to assure as much
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variety of approach as possible. Non-human races - dwarven, elven,
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gnome, half-elven, half-orcish, and halfling - ore likewise included. Each
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offers some advantage and difference, yet has distinct disadvantages, just
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as human characters do. But some readers might still be wondering what
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fantasy role playing games are all about, so enough about contents and on
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to explanations.
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ADVANCED DUNGEONS & DRAGONS is a world. Of course, this world is
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not complete. It needs organizers and adventurers to order and explore it.
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It needs you1 A fantasy role playing game is an exercise in imagination
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and personal creativity. The organizer of the campaign, the Dungeon
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Master, must use the system to devise an individual and unique world. Into
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this world of weird monsters, strange peoples, multitudinous states, and
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fabulous treasures of precious items and powerful magic stride fearless
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adventurers - you and your fellow players. Inexperienced and of but
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small power at first, by dint of hard fighting and clever deeds, these
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adventurers advance in ability to become forces to be reckoned with -
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high priests or priestesses, lords, wizards and arch-magi, master thieves.
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The abilities of each adventurer are fixed, but even such characteristics as
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strength, intelligence, and wisdom are mutable in a fantasy world. By
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means of group co-operation and individuol achievement, an adventurer
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can become ever more powerful. Even death loses much of its sting, for
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often the character can be resurrected, or reincarnated. And should that
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fail there is always the option to begin again with a new character. Thus
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ADVANCED DUNGEONS & DRAGONS is, as are most role playing games,
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open-ended. There is no "winner", no final objective, and the campaign
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grows and changes as it matures.
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This new system provides the Dungeon Master with more and better
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material from which to devise the campaign milieu, and that in turn means
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a more interesting and imaginative game for the players. A word of advice
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is in order here regarding this new system:
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Considerable enjoyment and excitement in early play stems from not
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knowing exactly what is going on. Being uncertain of how a given
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situation will turn out, not knowing every magic item available, and so
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forth, adds spice to the game. Later, this knowledge simulates actual
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experience, for the seasoned campaigner will have learned through game
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play. Under the circumstances, it is strongly urged that players do not
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purchase or read the DUNGEON MASTERS GUIDE. Leave discovery of the
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information therein to actual adventuring, and you will find that the game
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is even more fun! Some of the details of the campaign milieu - worldly
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knowledge common to a typical adventurer- will be given to you by your
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Dungeon Master. Exploration, travel, and adventure in the "world" will
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- druids, paladins, rangers, illusionists, an 6 assassins - as well as the
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eventually reveal the secrets heretofore hidden, and the joy of actually
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earning them will be well worth the wait.
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Enjoy the game, and always bear in mind that it is fantasy. Magical worlds
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have a strange way of differing, but while yours may not be quite the
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same as the one described here, it is ripe for adventure and plunder.
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Cleverness and imagination, along with a bit of luck, will -always prevail
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-won't they?
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THE GAME
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Swords 8 sorcery best describes what this game is all about, for those are
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the two key fantasy ingredients. ADVANCED DUNGEONS & DRAGONS is
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a fantasy game of role playing which relies upon the imagination of
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participants, for it is certainly make-believe, yet it is so interesting, SO
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challenging, so mind-unleashing that it comes near reality.
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As a role player, you become Falstaff the fighter. You know how strong,
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intelligent, wise, healthy, dexterous and, relatively speaking, how
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commanding a personality you have. Details as to your appearance your
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body proportions, and your history can be produced by you or the Dungeon
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Master. You act out the game as this character, staying within your "godgiven abilities", and as molded by your philosophical and moral ethics
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(called alignment). You interact with your fellow role players, not as Jim
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and Bob and Mary who work at the office together, but as Folstaff the
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fighter, angore the cleric, and Filmar, the mistress of magic! The Dungeon
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Master will act the parts of "everyone else", and will present to you a
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variety of new characters to talk with, drink with, gamble with, adventure
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with, and often fight with! Each of you will become an ortful thespian as
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time goes by - and you will acquire gold, magic items, and great renown
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as you become Falstaff the Invincible!
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This game lets all of your fantasies come true. This is a world where
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monsters, dragons, good and evil high priests, fierce demons, and even
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the gods themselves may enter your character's life. Enjoy, for this game is
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what dreams are made of!!
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The game is ideally for three or more adult players: one player must serve
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as the Dungeon Master, the shaper of the fantasy milieu, the "world" in
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which all action will take place. The other participants become
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adventurers by creating characters to explore the fantastic world and face
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