Add 1 files
Browse files- index.html +786 -88
index.html
CHANGED
@@ -3,39 +3,67 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neon Snake
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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body {
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font-family: 'Press Start 2P', cursive;
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background
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overflow: hidden;
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}
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#gameCanvas {
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box-shadow: 0 0
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border-radius: 8px;
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}
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}
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.neon-button {
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transition: all 0.3s;
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box-shadow: 0 0
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}
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.neon-button:hover {
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box-shadow: 0 0
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transform: translateY(-2px);
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}
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}
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.pulse {
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@@ -43,50 +71,216 @@
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}
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@keyframes pulse {
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0% { opacity: 0.
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50% { opacity: 1; }
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100% { opacity: 0.
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}
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</style>
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</head>
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<body class="min-h-screen flex flex-col items-center justify-center p-4">
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<div class="text-center mb-8">
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<h1 class="text-4xl md:text-5xl font-bold
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<div class="flex justify-center gap-8
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<div>
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<p class="text-sm">SCORE</p>
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<p id="score" class="text-2xl">0</p>
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</div>
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<div>
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<p class="text-sm">HIGH SCORE</p>
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<p id="highScore" class="text-2xl">0</p>
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</div>
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</div>
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</div>
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<div class="relative">
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<canvas id="gameCanvas" width="400" height="400" class="bg-gray-900
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<div id="gameOver" class="hidden absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-
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<h2 class="text-red-500 text-3xl mb-6
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<p class="text-blue-300 mb-
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<
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</button>
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</div>
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<div id="startScreen" class="absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-
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<h2 class="text
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<p class="text-blue-300 mb-8 text-center px-4">
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<button id="startButton" class="px-6 py-3 bg-
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START GAME
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</button>
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</div>
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</div>
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<div class="mt-
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<
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<
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</div>
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<script>
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@@ -96,10 +290,12 @@
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const scoreElement = document.getElementById('score');
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const highScoreElement = document.getElementById('highScore');
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const finalScoreElement = document.getElementById('finalScore');
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const gameOverScreen = document.getElementById('gameOver');
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const startScreen = document.getElementById('startScreen');
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const startButton = document.getElementById('startButton');
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const restartButton = document.getElementById('restartButton');
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// Game settings
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const gridSize = 20;
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@@ -109,65 +305,286 @@
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// Game state
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let snake = [{x: 10, y: 10}];
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let food = {x: 5, y: 5};
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let direction = {x: 0, y: 0};
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let nextDirection = {x: 0, y: 0};
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let score = 0;
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let highScore = localStorage.getItem('snakeHighScore') || 0;
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let gameRunning = false;
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let gameLoop;
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let
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let
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highScoreElement.textContent = highScore;
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// Draw functions
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function drawSnake() {
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snake.forEach((segment, index) => {
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//
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} else {
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//
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}
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ctx.
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// Add
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if (index === 0) {
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ctx.shadowColor = '#3b82f6';
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ctx.shadowBlur =
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ctx.
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ctx.shadowBlur = 0;
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}
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});
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}
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function drawFood() {
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const centerX = food.x * gridSize + gridSize / 2;
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const centerY = food.y * gridSize + gridSize / 2;
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const radius = gridSize / 2;
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ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
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ctx.fill();
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//
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ctx.shadowColor = '#ef4444';
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ctx.shadowBlur = 15;
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ctx.fill();
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ctx.shadowBlur = 0;
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//
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ctx.fillStyle = '
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ctx.beginPath();
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ctx.arc(
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ctx.fill();
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}
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function drawGrid() {
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ctx.strokeStyle = '
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ctx.lineWidth = 0.5;
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for (let i = 0; i < tileCount; i++) {
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}
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}
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// Game logic
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function update() {
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// Update direction from the next direction buffer
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// Move snake
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const head = {x: snake[0].x + direction.x, y: snake[0].y + direction.y};
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// Check wall collision
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if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
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gameOver();
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return;
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}
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//
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if (head.x
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}
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}
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// Check food collision
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if (head.x === food.x && head.y === food.y) {
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// Increase score
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score += 10;
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scoreElement.textContent = score;
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// Generate new food (not on snake)
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generateFood();
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// Increase speed slightly every 50 points
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if (score % 50 === 0 && speed < 15) {
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speed += 0.5;
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}
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} else {
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// Remove tail if no food eaten
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snake.pop();
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}
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}
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function generateFood() {
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y: Math.floor(Math.random() * tileCount)
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};
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// Check if food is on snake
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validPosition = true;
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for (let segment of snake) {
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if (segment.x === food.x && segment.y === food.y) {
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validPosition = false;
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break;
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}
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}
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}
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}
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function gameOver() {
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gameRunning = false;
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// Update high score
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}
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finalScoreElement.textContent = score;
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gameOverScreen.classList.remove('hidden');
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}
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score = 0;
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scoreElement.textContent = score;
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speed = 7;
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generateFood();
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gameOverScreen.classList.add('hidden');
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}
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function startGame() {
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resetGame();
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startScreen.classList.add('hidden');
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gameRunning = true;
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gameLoop
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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drawGrid();
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drawFood();
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drawSnake();
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update();
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}, 1000 / speed);
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}
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// Event listeners
|
@@ -299,25 +907,89 @@
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299 |
// Prevent reverse direction
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300 |
switch (e.key) {
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case 'ArrowUp':
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if (direction.y === 0) nextDirection = {x: 0, y: -1};
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break;
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case 'ArrowDown':
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if (direction.y === 0) nextDirection = {x: 0, y: 1};
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break;
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case 'ArrowLeft':
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if (direction.x === 0) nextDirection = {x: -1, y: 0};
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break;
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case 'ArrowRight':
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if (direction.x === 0) nextDirection = {x: 1, y: 0};
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break;
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}
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});
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//
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
317 |
canvas.addEventListener('touchstart', (e) => {
|
318 |
touchStartX = e.touches[0].clientX;
|
319 |
touchStartY = e.touches[0].clientY;
|
320 |
-
|
|
|
321 |
|
322 |
canvas.addEventListener('touchmove', (e) => {
|
323 |
if (!touchStartX || !touchStartY || !gameRunning) return;
|
@@ -331,34 +1003,60 @@
|
|
331 |
// Determine swipe direction
|
332 |
if (Math.abs(diffX) > Math.abs(diffY)) {
|
333 |
// Horizontal swipe
|
334 |
-
if (diffX >
|
335 |
nextDirection = {x: -1, y: 0}; // Left swipe
|
336 |
-
|
|
|
|
|
337 |
nextDirection = {x: 1, y: 0}; // Right swipe
|
|
|
|
|
338 |
}
|
339 |
} else {
|
340 |
// Vertical swipe
|
341 |
-
if (diffY >
|
342 |
nextDirection = {x: 0, y: -1}; // Up swipe
|
343 |
-
|
|
|
|
|
344 |
nextDirection = {x: 0, y: 1}; // Down swipe
|
|
|
|
|
345 |
}
|
346 |
}
|
347 |
|
348 |
-
// Reset touch coordinates
|
349 |
-
touchStartX = 0;
|
350 |
-
touchStartY = 0;
|
351 |
e.preventDefault();
|
352 |
-
}, false);
|
353 |
|
354 |
// Button event listeners
|
355 |
startButton.addEventListener('click', startGame);
|
356 |
restartButton.addEventListener('click', startGame);
|
357 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
358 |
// Initial draw
|
|
|
359 |
drawGrid();
|
360 |
drawFood();
|
361 |
drawSnake();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
362 |
});
|
363 |
</script>
|
364 |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=pijou/snake" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
|
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Rainbow Neon Snake</title>
|
7 |
<script src="https://cdn.tailwindcss.com"></script>
|
8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
9 |
<style>
|
10 |
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
|
11 |
|
12 |
body {
|
13 |
font-family: 'Press Start 2P', cursive;
|
14 |
+
background: linear-gradient(135deg, #0f172a, #1e293b);
|
15 |
overflow: hidden;
|
16 |
+
touch-action: none;
|
17 |
}
|
18 |
|
19 |
#gameCanvas {
|
20 |
+
box-shadow: 0 0 30px rgba(99, 102, 241, 0.8),
|
21 |
+
0 0 60px rgba(139, 92, 246, 0.6),
|
22 |
+
0 0 90px rgba(217, 70, 239, 0.4);
|
23 |
border-radius: 8px;
|
24 |
+
border: 2px solid #6366f1;
|
25 |
}
|
26 |
|
27 |
+
.rainbow-text {
|
28 |
+
background: linear-gradient(90deg,
|
29 |
+
#ef4444, #f97316, #eab308, #22c55e,
|
30 |
+
#3b82f6, #6366f1, #8b5cf6, #d946ef);
|
31 |
+
-webkit-background-clip: text;
|
32 |
+
background-clip: text;
|
33 |
+
color: transparent;
|
34 |
+
text-shadow: 0 0 10px rgba(255, 255, 255, 0.3);
|
35 |
}
|
36 |
|
37 |
.neon-button {
|
38 |
transition: all 0.3s;
|
39 |
+
box-shadow: 0 0 15px rgba(99, 102, 241, 0.7);
|
40 |
+
position: relative;
|
41 |
+
overflow: hidden;
|
42 |
}
|
43 |
|
44 |
.neon-button:hover {
|
45 |
+
box-shadow: 0 0 25px rgba(139, 92, 246, 0.8);
|
46 |
transform: translateY(-2px);
|
47 |
}
|
48 |
|
49 |
+
.neon-button::before {
|
50 |
+
content: '';
|
51 |
+
position: absolute;
|
52 |
+
top: -50%;
|
53 |
+
left: -50%;
|
54 |
+
width: 200%;
|
55 |
+
height: 200%;
|
56 |
+
background: linear-gradient(
|
57 |
+
to bottom right,
|
58 |
+
rgba(255, 255, 255, 0.3) 0%,
|
59 |
+
rgba(255, 255, 255, 0) 60%
|
60 |
+
);
|
61 |
+
transform: rotate(30deg);
|
62 |
+
transition: all 0.3s;
|
63 |
+
}
|
64 |
+
|
65 |
+
.neon-button:hover::before {
|
66 |
+
left: 100%;
|
67 |
}
|
68 |
|
69 |
.pulse {
|
|
|
71 |
}
|
72 |
|
73 |
@keyframes pulse {
|
74 |
+
0% { transform: scale(0.98); opacity: 0.9; }
|
75 |
+
50% { transform: scale(1.02); opacity: 1; }
|
76 |
+
100% { transform: scale(0.98); opacity: 0.9; }
|
77 |
+
}
|
78 |
+
|
79 |
+
.glow {
|
80 |
+
animation: glow 2s infinite alternate;
|
81 |
+
}
|
82 |
+
|
83 |
+
@keyframes glow {
|
84 |
+
from {
|
85 |
+
box-shadow: 0 0 15px rgba(99, 102, 241, 0.7),
|
86 |
+
0 0 30px rgba(139, 92, 246, 0.5);
|
87 |
+
}
|
88 |
+
to {
|
89 |
+
box-shadow: 0 0 25px rgba(99, 102, 241, 0.9),
|
90 |
+
0 0 50px rgba(139, 92, 246, 0.7),
|
91 |
+
0 0 75px rgba(217, 70, 239, 0.5);
|
92 |
+
}
|
93 |
+
}
|
94 |
+
|
95 |
+
.particle {
|
96 |
+
position: absolute;
|
97 |
+
border-radius: 50%;
|
98 |
+
pointer-events: none;
|
99 |
+
z-index: 10;
|
100 |
+
}
|
101 |
+
|
102 |
+
.controls {
|
103 |
+
touch-action: none;
|
104 |
+
}
|
105 |
+
|
106 |
+
.control-btn {
|
107 |
+
width: 70px;
|
108 |
+
height: 70px;
|
109 |
+
background: rgba(30, 41, 59, 0.7);
|
110 |
+
border: 2px solid;
|
111 |
+
border-radius: 50%;
|
112 |
+
display: flex;
|
113 |
+
align-items: center;
|
114 |
+
justify-content: center;
|
115 |
+
color: white;
|
116 |
+
font-size: 28px;
|
117 |
+
user-select: none;
|
118 |
+
touch-action: none;
|
119 |
+
transition: all 0.2s;
|
120 |
+
position: relative;
|
121 |
+
overflow: hidden;
|
122 |
+
}
|
123 |
+
|
124 |
+
.control-btn::before {
|
125 |
+
content: '';
|
126 |
+
position: absolute;
|
127 |
+
top: -50%;
|
128 |
+
left: -50%;
|
129 |
+
width: 200%;
|
130 |
+
height: 200%;
|
131 |
+
background: linear-gradient(
|
132 |
+
to bottom right,
|
133 |
+
rgba(255, 255, 255, 0.2) 0%,
|
134 |
+
rgba(255, 255, 255, 0) 60%
|
135 |
+
);
|
136 |
+
transform: rotate(30deg);
|
137 |
+
}
|
138 |
+
|
139 |
+
.control-btn:active {
|
140 |
+
transform: scale(0.95);
|
141 |
+
}
|
142 |
+
|
143 |
+
#upBtn {
|
144 |
+
border-color: #22c55e;
|
145 |
+
box-shadow: 0 0 15px rgba(34, 197, 94, 0.5);
|
146 |
+
}
|
147 |
+
|
148 |
+
#downBtn {
|
149 |
+
border-color: #3b82f6;
|
150 |
+
box-shadow: 0 0 15px rgba(59, 130, 246, 0.5);
|
151 |
+
}
|
152 |
+
|
153 |
+
#leftBtn {
|
154 |
+
border-color: #f97316;
|
155 |
+
box-shadow: 0 0 15px rgba(249, 115, 22, 0.5);
|
156 |
+
}
|
157 |
+
|
158 |
+
#rightBtn {
|
159 |
+
border-color: #d946ef;
|
160 |
+
box-shadow: 0 0 15px rgba(217, 70, 239, 0.5);
|
161 |
+
}
|
162 |
+
|
163 |
+
.score-box {
|
164 |
+
background: rgba(30, 41, 59, 0.7);
|
165 |
+
border: 2px solid #6366f1;
|
166 |
+
border-radius: 10px;
|
167 |
+
box-shadow: 0 0 15px rgba(99, 102, 241, 0.5);
|
168 |
+
padding: 10px 20px;
|
169 |
+
position: relative;
|
170 |
+
overflow: hidden;
|
171 |
+
}
|
172 |
+
|
173 |
+
.score-box::before {
|
174 |
+
content: '';
|
175 |
+
position: absolute;
|
176 |
+
top: 0;
|
177 |
+
left: 0;
|
178 |
+
right: 0;
|
179 |
+
height: 3px;
|
180 |
+
background: linear-gradient(90deg,
|
181 |
+
#ef4444, #f97316, #eab308, #22c55e,
|
182 |
+
#3b82f6, #6366f1, #8b5cf6, #d946ef);
|
183 |
+
}
|
184 |
+
|
185 |
+
.trail {
|
186 |
+
position: absolute;
|
187 |
+
width: 20px;
|
188 |
+
height: 20px;
|
189 |
+
border-radius: 50%;
|
190 |
+
background: rgba(255, 255, 255, 0.4);
|
191 |
+
pointer-events: none;
|
192 |
+
z-index: 5;
|
193 |
+
}
|
194 |
+
|
195 |
+
.power-up {
|
196 |
+
position: absolute;
|
197 |
+
width: 20px;
|
198 |
+
height: 20px;
|
199 |
+
border-radius: 50%;
|
200 |
+
background: #eab308;
|
201 |
+
box-shadow: 0 0 10px #eab308, 0 0 20px rgba(234, 179, 8, 0.7);
|
202 |
+
animation: float 3s ease-in-out infinite;
|
203 |
+
z-index: 5;
|
204 |
+
}
|
205 |
+
|
206 |
+
@keyframes float {
|
207 |
+
0%, 100% { transform: translateY(0); }
|
208 |
+
50% { transform: translateY(-10px); }
|
209 |
+
}
|
210 |
+
|
211 |
+
.power-up::after {
|
212 |
+
content: '';
|
213 |
+
position: absolute;
|
214 |
+
top: -5px;
|
215 |
+
left: -5px;
|
216 |
+
right: -5px;
|
217 |
+
bottom: -5px;
|
218 |
+
border: 2px solid #eab308;
|
219 |
+
border-radius: 50%;
|
220 |
+
animation: pulse-ring 2s ease-out infinite;
|
221 |
+
opacity: 0;
|
222 |
+
}
|
223 |
+
|
224 |
+
@keyframes pulse-ring {
|
225 |
+
0% { transform: scale(0.8); opacity: 0.8; }
|
226 |
+
100% { transform: scale(1.5); opacity: 0; }
|
227 |
}
|
228 |
</style>
|
229 |
</head>
|
230 |
<body class="min-h-screen flex flex-col items-center justify-center p-4">
|
231 |
<div class="text-center mb-8">
|
232 |
+
<h1 class="text-4xl md:text-5xl font-bold rainbow-text mb-4">RAINBOW SNAKE</h1>
|
233 |
+
<div class="flex justify-center gap-8 mb-6">
|
234 |
+
<div class="score-box">
|
235 |
+
<p class="text-sm text-blue-300">SCORE</p>
|
236 |
+
<p id="score" class="text-2xl text-white">0</p>
|
237 |
</div>
|
238 |
+
<div class="score-box">
|
239 |
+
<p class="text-sm text-blue-300">HIGH SCORE</p>
|
240 |
+
<p id="highScore" class="text-2xl text-white">0</p>
|
241 |
</div>
|
242 |
</div>
|
243 |
</div>
|
244 |
|
245 |
<div class="relative">
|
246 |
+
<canvas id="gameCanvas" width="400" height="400" class="bg-gray-900"></canvas>
|
247 |
|
248 |
+
<div id="gameOver" class="hidden absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-90 rounded">
|
249 |
+
<h2 class="text-red-500 text-3xl mb-6 rainbow-text">GAME OVER!</h2>
|
250 |
+
<p class="text-blue-300 mb-4">Your score: <span id="finalScore" class="text-white">0</span></p>
|
251 |
+
<p class="text-blue-300 mb-8">High score: <span id="finalHighScore" class="text-white">0</span></p>
|
252 |
+
<button id="restartButton" class="px-6 py-3 bg-gradient-to-r from-purple-500 to-pink-500 text-white rounded-full neon-button font-bold glow">
|
253 |
+
<i class="fas fa-redo mr-2"></i> PLAY AGAIN
|
254 |
</button>
|
255 |
</div>
|
256 |
|
257 |
+
<div id="startScreen" class="absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-90 rounded">
|
258 |
+
<h2 class="rainbow-text text-3xl mb-6 pulse">RAINBOW SNAKE</h2>
|
259 |
+
<p class="text-blue-300 mb-8 text-center px-4">Eat the food to grow longer! Collect power-ups for bonuses!</p>
|
260 |
+
<button id="startButton" class="px-6 py-3 bg-gradient-to-r from-purple-500 to-pink-500 text-white rounded-full neon-button font-bold glow">
|
261 |
+
<i class="fas fa-play mr-2"></i> START GAME
|
262 |
</button>
|
263 |
</div>
|
264 |
</div>
|
265 |
|
266 |
+
<div class="mt-6 grid grid-cols-3 gap-4 controls" id="mobileControls">
|
267 |
+
<div></div>
|
268 |
+
<button class="control-btn" id="upBtn"><i class="fas fa-arrow-up"></i></button>
|
269 |
+
<div></div>
|
270 |
+
<button class="control-btn" id="leftBtn"><i class="fas fa-arrow-left"></i></button>
|
271 |
+
<div class="flex items-center justify-center">
|
272 |
+
<div class="w-12 h-12 rounded-full bg-gradient-to-br from-purple-500 to-pink-500 flex items-center justify-center text-white">
|
273 |
+
<i class="fas fa-gamepad"></i>
|
274 |
+
</div>
|
275 |
+
</div>
|
276 |
+
<button class="control-btn" id="rightBtn"><i class="fas fa-arrow-right"></i></button>
|
277 |
+
<div></div>
|
278 |
+
<button class="control-btn" id="downBtn"><i class="fas fa-arrow-down"></i></button>
|
279 |
+
<div></div>
|
280 |
+
</div>
|
281 |
+
|
282 |
+
<div class="mt-4 text-blue-300 text-sm text-center">
|
283 |
+
<p>Controls: Arrow Keys, WASD, or Touch Buttons</p>
|
284 |
</div>
|
285 |
|
286 |
<script>
|
|
|
290 |
const scoreElement = document.getElementById('score');
|
291 |
const highScoreElement = document.getElementById('highScore');
|
292 |
const finalScoreElement = document.getElementById('finalScore');
|
293 |
+
const finalHighScoreElement = document.getElementById('finalHighScore');
|
294 |
const gameOverScreen = document.getElementById('gameOver');
|
295 |
const startScreen = document.getElementById('startScreen');
|
296 |
const startButton = document.getElementById('startButton');
|
297 |
const restartButton = document.getElementById('restartButton');
|
298 |
+
const mobileControls = document.getElementById('mobileControls');
|
299 |
|
300 |
// Game settings
|
301 |
const gridSize = 20;
|
|
|
305 |
// Game state
|
306 |
let snake = [{x: 10, y: 10}];
|
307 |
let food = {x: 5, y: 5};
|
308 |
+
let powerUps = [];
|
309 |
let direction = {x: 0, y: 0};
|
310 |
let nextDirection = {x: 0, y: 0};
|
311 |
let score = 0;
|
312 |
let highScore = localStorage.getItem('snakeHighScore') || 0;
|
313 |
let gameRunning = false;
|
314 |
let gameLoop;
|
315 |
+
let particles = [];
|
316 |
+
let trails = [];
|
317 |
+
let lastRenderTime = 0;
|
318 |
+
let powerUpTimer = 0;
|
319 |
+
let invincible = false;
|
320 |
+
let rainbowMode = false;
|
321 |
+
let rainbowTimer = 0;
|
322 |
|
323 |
highScoreElement.textContent = highScore;
|
324 |
|
325 |
+
// Color palette
|
326 |
+
const colors = [
|
327 |
+
'#ef4444', // red
|
328 |
+
'#f97316', // orange
|
329 |
+
'#eab308', // yellow
|
330 |
+
'#22c55e', // green
|
331 |
+
'#3b82f6', // blue
|
332 |
+
'#6366f1', // indigo
|
333 |
+
'#8b5cf6', // violet
|
334 |
+
'#d946ef' // pink
|
335 |
+
];
|
336 |
+
|
337 |
+
// Visual effects
|
338 |
+
function createParticles(x, y, color, count = 15) {
|
339 |
+
for (let i = 0; i < count; i++) {
|
340 |
+
const size = Math.random() * 4 + 2;
|
341 |
+
particles.push({
|
342 |
+
x: x,
|
343 |
+
y: y,
|
344 |
+
size: size,
|
345 |
+
color: color || colors[Math.floor(Math.random() * colors.length)],
|
346 |
+
speedX: Math.random() * 8 - 4,
|
347 |
+
speedY: Math.random() * 8 - 4,
|
348 |
+
life: 30 + Math.random() * 20,
|
349 |
+
shrink: size * 0.05
|
350 |
+
});
|
351 |
+
}
|
352 |
+
}
|
353 |
+
|
354 |
+
function createTrail(x, y) {
|
355 |
+
if (Math.random() > 0.3) return; // Limit trail density
|
356 |
+
|
357 |
+
trails.push({
|
358 |
+
x: x * gridSize + gridSize / 2,
|
359 |
+
y: y * gridSize + gridSize / 2,
|
360 |
+
size: Math.random() * 10 + 5,
|
361 |
+
opacity: 0.7,
|
362 |
+
fade: 0.02
|
363 |
+
});
|
364 |
+
}
|
365 |
+
|
366 |
+
function updateParticles() {
|
367 |
+
for (let i = particles.length - 1; i >= 0; i--) {
|
368 |
+
const p = particles[i];
|
369 |
+
p.x += p.speedX;
|
370 |
+
p.y += p.speedY;
|
371 |
+
p.life--;
|
372 |
+
p.size -= p.shrink;
|
373 |
+
|
374 |
+
if (p.life <= 0 || p.size <= 0) {
|
375 |
+
particles.splice(i, 1);
|
376 |
+
}
|
377 |
+
}
|
378 |
+
|
379 |
+
for (let i = trails.length - 1; i >= 0; i--) {
|
380 |
+
const t = trails[i];
|
381 |
+
t.opacity -= t.fade;
|
382 |
+
if (t.opacity <= 0) {
|
383 |
+
trails.splice(i, 1);
|
384 |
+
}
|
385 |
+
}
|
386 |
+
}
|
387 |
+
|
388 |
+
function drawParticles() {
|
389 |
+
// Draw trails first (under everything)
|
390 |
+
trails.forEach(t => {
|
391 |
+
ctx.globalAlpha = t.opacity;
|
392 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.4)';
|
393 |
+
ctx.beginPath();
|
394 |
+
ctx.arc(t.x, t.y, t.size, 0, Math.PI * 2);
|
395 |
+
ctx.fill();
|
396 |
+
});
|
397 |
+
|
398 |
+
// Then draw particles
|
399 |
+
particles.forEach(p => {
|
400 |
+
ctx.globalAlpha = p.life / 50;
|
401 |
+
ctx.fillStyle = p.color;
|
402 |
+
ctx.beginPath();
|
403 |
+
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
|
404 |
+
ctx.fill();
|
405 |
+
});
|
406 |
+
|
407 |
+
ctx.globalAlpha = 1;
|
408 |
+
}
|
409 |
+
|
410 |
// Draw functions
|
411 |
function drawSnake() {
|
412 |
snake.forEach((segment, index) => {
|
413 |
+
// Create gradient based on position or rainbow mode
|
414 |
+
let gradient;
|
415 |
+
const x = segment.x * gridSize;
|
416 |
+
const y = segment.y * gridSize;
|
417 |
+
|
418 |
+
if (rainbowMode) {
|
419 |
+
// Rainbow effect for all segments
|
420 |
+
gradient = ctx.createLinearGradient(x, y, x + gridSize, y + gridSize);
|
421 |
+
gradient.addColorStop(0, colors[index % colors.length]);
|
422 |
+
gradient.addColorStop(1, colors[(index + 4) % colors.length]);
|
423 |
} else {
|
424 |
+
// Head is a different color
|
425 |
+
if (index === 0) {
|
426 |
+
gradient = ctx.createRadialGradient(
|
427 |
+
x + gridSize / 2,
|
428 |
+
y + gridSize / 2,
|
429 |
+
0,
|
430 |
+
x + gridSize / 2,
|
431 |
+
y + gridSize / 2,
|
432 |
+
gridSize
|
433 |
+
);
|
434 |
+
gradient.addColorStop(0, '#3b82f6');
|
435 |
+
gradient.addColorStop(1, 'rgba(59, 130, 246, 0.2)');
|
436 |
+
} else {
|
437 |
+
// Body segments get progressively darker
|
438 |
+
const intensity = 200 - Math.min(190, index * 5);
|
439 |
+
gradient = `rgb(59, 130, ${intensity})`;
|
440 |
+
}
|
441 |
}
|
442 |
|
443 |
+
ctx.fillStyle = gradient;
|
444 |
+
|
445 |
+
// Draw rounded rectangle for snake segments
|
446 |
+
const radius = gridSize / 4;
|
447 |
+
|
448 |
+
ctx.beginPath();
|
449 |
+
ctx.moveTo(x + radius, y);
|
450 |
+
ctx.lineTo(x + gridSize - radius, y);
|
451 |
+
ctx.quadraticCurveTo(x + gridSize, y, x + gridSize, y + radius);
|
452 |
+
ctx.lineTo(x + gridSize, y + gridSize - radius);
|
453 |
+
ctx.quadraticCurveTo(x + gridSize, y + gridSize, x + gridSize - radius, y + gridSize);
|
454 |
+
ctx.lineTo(x + radius, y + gridSize);
|
455 |
+
ctx.quadraticCurveTo(x, y + gridSize, x, y + gridSize - radius);
|
456 |
+
ctx.lineTo(x, y + radius);
|
457 |
+
ctx.quadraticCurveTo(x, y, x + radius, y);
|
458 |
+
ctx.closePath();
|
459 |
+
ctx.fill();
|
460 |
|
461 |
+
// Add glow effect to head
|
462 |
if (index === 0) {
|
463 |
+
ctx.shadowColor = rainbowMode ? colors[Math.floor(Math.random() * colors.length)] : '#3b82f6';
|
464 |
+
ctx.shadowBlur = 15;
|
465 |
+
ctx.fill();
|
466 |
ctx.shadowBlur = 0;
|
467 |
}
|
468 |
+
|
469 |
+
// Create trail effect
|
470 |
+
if (gameRunning && index === 0) {
|
471 |
+
createTrail(segment.x, segment.y);
|
472 |
+
}
|
473 |
});
|
474 |
}
|
475 |
|
476 |
function drawFood() {
|
477 |
+
const x = food.x * gridSize + gridSize / 2;
|
478 |
+
const y = food.y * gridSize + gridSize / 2;
|
|
|
|
|
479 |
const radius = gridSize / 2;
|
|
|
|
|
480 |
|
481 |
+
// Outer glow
|
482 |
ctx.shadowColor = '#ef4444';
|
483 |
ctx.shadowBlur = 15;
|
484 |
+
|
485 |
+
// Main food circle with gradient
|
486 |
+
const gradient = ctx.createRadialGradient(x, y, 0, x, y, radius);
|
487 |
+
gradient.addColorStop(0, '#ef4444');
|
488 |
+
gradient.addColorStop(1, '#7f1d1d');
|
489 |
+
ctx.fillStyle = gradient;
|
490 |
+
|
491 |
+
ctx.beginPath();
|
492 |
+
ctx.arc(x, y, radius, 0, Math.PI * 2);
|
493 |
ctx.fill();
|
|
|
494 |
|
495 |
+
// Inner highlight
|
496 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.3)';
|
497 |
ctx.beginPath();
|
498 |
+
ctx.arc(x - radius/3, y - radius/3, radius/4, 0, Math.PI * 2);
|
499 |
ctx.fill();
|
500 |
+
|
501 |
+
// Spikes
|
502 |
+
const spikeCount = 8;
|
503 |
+
for (let i = 0; i < spikeCount; i++) {
|
504 |
+
const angle = (i / spikeCount) * Math.PI * 2;
|
505 |
+
const spikeLength = radius * 0.6;
|
506 |
+
const spikeWidth = radius * 0.2;
|
507 |
+
|
508 |
+
ctx.fillStyle = '#ef4444';
|
509 |
+
ctx.beginPath();
|
510 |
+
ctx.moveTo(
|
511 |
+
x + Math.cos(angle) * radius,
|
512 |
+
y + Math.sin(angle) * radius
|
513 |
+
);
|
514 |
+
ctx.lineTo(
|
515 |
+
x + Math.cos(angle) * (radius + spikeLength),
|
516 |
+
y + Math.sin(angle) * (radius + spikeLength)
|
517 |
+
);
|
518 |
+
ctx.lineTo(
|
519 |
+
x + Math.cos(angle + 0.2) * (radius + spikeWidth),
|
520 |
+
y + Math.sin(angle + 0.2) * (radius + spikeWidth)
|
521 |
+
);
|
522 |
+
ctx.closePath();
|
523 |
+
ctx.fill();
|
524 |
+
}
|
525 |
+
|
526 |
+
// Reset shadow
|
527 |
+
ctx.shadowBlur = 0;
|
528 |
+
}
|
529 |
+
|
530 |
+
function drawPowerUps() {
|
531 |
+
powerUps.forEach(pu => {
|
532 |
+
const x = pu.x * gridSize + gridSize / 2;
|
533 |
+
const y = pu.y * gridSize + gridSize / 2;
|
534 |
+
const radius = gridSize / 2;
|
535 |
+
|
536 |
+
// Glowing effect
|
537 |
+
ctx.shadowColor = '#eab308';
|
538 |
+
ctx.shadowBlur = 15;
|
539 |
+
|
540 |
+
// Main circle
|
541 |
+
const gradient = ctx.createRadialGradient(x, y, 0, x, y, radius);
|
542 |
+
gradient.addColorStop(0, '#eab308');
|
543 |
+
gradient.addColorStop(1, '#713f12');
|
544 |
+
ctx.fillStyle = gradient;
|
545 |
+
|
546 |
+
ctx.beginPath();
|
547 |
+
ctx.arc(x, y, radius, 0, Math.PI * 2);
|
548 |
+
ctx.fill();
|
549 |
+
|
550 |
+
// Star shape
|
551 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.8)';
|
552 |
+
ctx.beginPath();
|
553 |
+
drawStar(x, y, 5, radius * 0.5, radius * 0.2);
|
554 |
+
ctx.fill();
|
555 |
+
|
556 |
+
// Reset shadow
|
557 |
+
ctx.shadowBlur = 0;
|
558 |
+
});
|
559 |
+
}
|
560 |
+
|
561 |
+
function drawStar(cx, cy, spikes, outerRadius, innerRadius) {
|
562 |
+
let rot = Math.PI / 2 * 3;
|
563 |
+
let x = cx;
|
564 |
+
let y = cy;
|
565 |
+
let step = Math.PI / spikes;
|
566 |
+
|
567 |
+
ctx.beginPath();
|
568 |
+
ctx.moveTo(cx, cy - outerRadius);
|
569 |
+
|
570 |
+
for (let i = 0; i < spikes; i++) {
|
571 |
+
x = cx + Math.cos(rot) * outerRadius;
|
572 |
+
y = cy + Math.sin(rot) * outerRadius;
|
573 |
+
ctx.lineTo(x, y);
|
574 |
+
rot += step;
|
575 |
+
|
576 |
+
x = cx + Math.cos(rot) * innerRadius;
|
577 |
+
y = cy + Math.sin(rot) * innerRadius;
|
578 |
+
ctx.lineTo(x, y);
|
579 |
+
rot += step;
|
580 |
+
}
|
581 |
+
|
582 |
+
ctx.lineTo(cx, cy - outerRadius);
|
583 |
+
ctx.closePath();
|
584 |
}
|
585 |
|
586 |
function drawGrid() {
|
587 |
+
ctx.strokeStyle = 'rgba(30, 41, 59, 0.5)';
|
588 |
ctx.lineWidth = 0.5;
|
589 |
|
590 |
for (let i = 0; i < tileCount; i++) {
|
|
|
602 |
}
|
603 |
}
|
604 |
|
605 |
+
function drawBackground() {
|
606 |
+
// Gradient background
|
607 |
+
const gradient = ctx.createLinearGradient(0, 0, canvas.width, canvas.height);
|
608 |
+
gradient.addColorStop(0, '#0f172a');
|
609 |
+
gradient.addColorStop(1, '#1e293b');
|
610 |
+
ctx.fillStyle = gradient;
|
611 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
612 |
+
|
613 |
+
// Add subtle star effect
|
614 |
+
if (Math.random() < 0.02) {
|
615 |
+
const x = Math.random() * canvas.width;
|
616 |
+
const y = Math.random() * canvas.height;
|
617 |
+
const size = Math.random() * 2 + 1;
|
618 |
+
const opacity = Math.random() * 0.5 + 0.3;
|
619 |
+
|
620 |
+
ctx.fillStyle = `rgba(255, 255, 255, ${opacity})`;
|
621 |
+
ctx.beginPath();
|
622 |
+
ctx.arc(x, y, size, 0, Math.PI * 2);
|
623 |
+
ctx.fill();
|
624 |
+
}
|
625 |
+
}
|
626 |
+
|
627 |
// Game logic
|
628 |
function update() {
|
629 |
// Update direction from the next direction buffer
|
|
|
632 |
// Move snake
|
633 |
const head = {x: snake[0].x + direction.x, y: snake[0].y + direction.y};
|
634 |
|
635 |
+
// Check wall collision (unless invincible)
|
636 |
+
if (!invincible && (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount)) {
|
637 |
+
createParticles(
|
638 |
+
head.x * gridSize + gridSize / 2,
|
639 |
+
head.y * gridSize + gridSize / 2,
|
640 |
+
'#ef4444',
|
641 |
+
30
|
642 |
+
);
|
643 |
gameOver();
|
644 |
return;
|
645 |
}
|
646 |
|
647 |
+
// Wrap around if invincible
|
648 |
+
if (invincible) {
|
649 |
+
if (head.x < 0) head.x = tileCount - 1;
|
650 |
+
if (head.x >= tileCount) head.x = 0;
|
651 |
+
if (head.y < 0) head.y = tileCount - 1;
|
652 |
+
if (head.y >= tileCount) head.y = 0;
|
653 |
+
}
|
654 |
+
|
655 |
+
// Check self collision (unless invincible)
|
656 |
+
if (!invincible) {
|
657 |
+
for (let i = 1; i < snake.length; i++) {
|
658 |
+
if (head.x === snake[i].x && head.y === snake[i].y) {
|
659 |
+
createParticles(
|
660 |
+
head.x * gridSize + gridSize / 2,
|
661 |
+
head.y * gridSize + gridSize / 2,
|
662 |
+
'#ef4444',
|
663 |
+
30
|
664 |
+
);
|
665 |
+
gameOver();
|
666 |
+
return;
|
667 |
+
}
|
668 |
}
|
669 |
}
|
670 |
|
|
|
673 |
|
674 |
// Check food collision
|
675 |
if (head.x === food.x && head.y === food.y) {
|
676 |
+
// Create food particles
|
677 |
+
createParticles(
|
678 |
+
food.x * gridSize + gridSize / 2,
|
679 |
+
food.y * gridSize + gridSize / 2,
|
680 |
+
null, // Random color
|
681 |
+
20
|
682 |
+
);
|
683 |
+
|
684 |
// Increase score
|
685 |
score += 10;
|
686 |
scoreElement.textContent = score;
|
687 |
|
688 |
+
// Generate new food (not on snake or power-ups)
|
689 |
generateFood();
|
690 |
|
691 |
// Increase speed slightly every 50 points
|
692 |
if (score % 50 === 0 && speed < 15) {
|
693 |
speed += 0.5;
|
694 |
}
|
695 |
+
|
696 |
+
// Chance to spawn power-up
|
697 |
+
if (Math.random() < 0.3 && powerUps.length < 2) {
|
698 |
+
generatePowerUp();
|
699 |
+
}
|
700 |
} else {
|
701 |
// Remove tail if no food eaten
|
702 |
snake.pop();
|
703 |
}
|
704 |
+
|
705 |
+
// Check power-up collision
|
706 |
+
for (let i = powerUps.length - 1; i >= 0; i--) {
|
707 |
+
const pu = powerUps[i];
|
708 |
+
if (head.x === pu.x && head.y === pu.y) {
|
709 |
+
// Apply power-up effect
|
710 |
+
applyPowerUp(pu.type);
|
711 |
+
|
712 |
+
// Remove power-up
|
713 |
+
powerUps.splice(i, 1);
|
714 |
+
|
715 |
+
// Create particles
|
716 |
+
createParticles(
|
717 |
+
pu.x * gridSize + gridSize / 2,
|
718 |
+
pu.y * gridSize + gridSize / 2,
|
719 |
+
'#eab308',
|
720 |
+
25
|
721 |
+
);
|
722 |
+
}
|
723 |
+
}
|
724 |
+
|
725 |
+
// Update power-up timer
|
726 |
+
if (powerUpTimer > 0) {
|
727 |
+
powerUpTimer--;
|
728 |
+
if (powerUpTimer === 0) {
|
729 |
+
invincible = false;
|
730 |
+
rainbowMode = false;
|
731 |
+
}
|
732 |
+
}
|
733 |
+
|
734 |
+
// Update rainbow timer
|
735 |
+
if (rainbowTimer > 0) {
|
736 |
+
rainbowTimer--;
|
737 |
+
if (rainbowTimer === 0) {
|
738 |
+
rainbowMode = false;
|
739 |
+
}
|
740 |
+
}
|
741 |
+
}
|
742 |
+
|
743 |
+
function applyPowerUp(type) {
|
744 |
+
switch(type) {
|
745 |
+
case 'invincible':
|
746 |
+
invincible = true;
|
747 |
+
powerUpTimer = 300; // 5 seconds at 60fps
|
748 |
+
break;
|
749 |
+
case 'rainbow':
|
750 |
+
rainbowMode = true;
|
751 |
+
rainbowTimer = 450; // 7.5 seconds at 60fps
|
752 |
+
break;
|
753 |
+
case 'speed':
|
754 |
+
speed = Math.max(5, speed - 2); // Slow down
|
755 |
+
powerUpTimer = 300;
|
756 |
+
break;
|
757 |
+
}
|
758 |
+
|
759 |
+
// Add score bonus
|
760 |
+
score += 50;
|
761 |
+
scoreElement.textContent = score;
|
762 |
}
|
763 |
|
764 |
function generateFood() {
|
|
|
770 |
y: Math.floor(Math.random() * tileCount)
|
771 |
};
|
772 |
|
773 |
+
// Check if food is on snake or power-ups
|
774 |
validPosition = true;
|
775 |
+
|
776 |
for (let segment of snake) {
|
777 |
if (segment.x === food.x && segment.y === food.y) {
|
778 |
validPosition = false;
|
779 |
break;
|
780 |
}
|
781 |
}
|
782 |
+
|
783 |
+
if (validPosition) {
|
784 |
+
for (let pu of powerUps) {
|
785 |
+
if (pu.x === food.x && pu.y === food.y) {
|
786 |
+
validPosition = false;
|
787 |
+
break;
|
788 |
+
}
|
789 |
+
}
|
790 |
+
}
|
791 |
+
}
|
792 |
+
}
|
793 |
+
|
794 |
+
function generatePowerUp() {
|
795 |
+
let validPosition = false;
|
796 |
+
const types = ['invincible', 'rainbow', 'speed'];
|
797 |
+
const type = types[Math.floor(Math.random() * types.length)];
|
798 |
+
|
799 |
+
while (!validPosition) {
|
800 |
+
const pu = {
|
801 |
+
x: Math.floor(Math.random() * tileCount),
|
802 |
+
y: Math.floor(Math.random() * tileCount),
|
803 |
+
type: type
|
804 |
+
};
|
805 |
+
|
806 |
+
// Check if power-up is on snake or food
|
807 |
+
validPosition = true;
|
808 |
+
|
809 |
+
for (let segment of snake) {
|
810 |
+
if (segment.x === pu.x && segment.y === pu.y) {
|
811 |
+
validPosition = false;
|
812 |
+
break;
|
813 |
+
}
|
814 |
+
}
|
815 |
+
|
816 |
+
if (validPosition && (food.x === pu.x && food.y === pu.y)) {
|
817 |
+
validPosition = false;
|
818 |
+
}
|
819 |
+
|
820 |
+
if (validPosition) {
|
821 |
+
for (let existingPu of powerUps) {
|
822 |
+
if (existingPu.x === pu.x && existingPu.y === pu.y) {
|
823 |
+
validPosition = false;
|
824 |
+
break;
|
825 |
+
}
|
826 |
+
}
|
827 |
+
}
|
828 |
+
|
829 |
+
if (validPosition) {
|
830 |
+
powerUps.push(pu);
|
831 |
+
break;
|
832 |
+
}
|
833 |
}
|
834 |
}
|
835 |
|
836 |
function gameOver() {
|
837 |
+
cancelAnimationFrame(gameLoop);
|
838 |
gameRunning = false;
|
839 |
|
840 |
// Update high score
|
|
|
845 |
}
|
846 |
|
847 |
finalScoreElement.textContent = score;
|
848 |
+
finalHighScoreElement.textContent = highScore;
|
849 |
gameOverScreen.classList.remove('hidden');
|
850 |
}
|
851 |
|
|
|
856 |
score = 0;
|
857 |
scoreElement.textContent = score;
|
858 |
speed = 7;
|
859 |
+
powerUps = [];
|
860 |
+
particles = [];
|
861 |
+
trails = [];
|
862 |
+
invincible = false;
|
863 |
+
rainbowMode = false;
|
864 |
+
powerUpTimer = 0;
|
865 |
+
rainbowTimer = 0;
|
866 |
generateFood();
|
867 |
gameOverScreen.classList.add('hidden');
|
868 |
}
|
869 |
|
870 |
+
function gameLoop(timestamp) {
|
871 |
+
if (!gameRunning) return;
|
872 |
+
|
873 |
+
const secondsSinceLastRender = (timestamp - lastRenderTime) / 1000;
|
874 |
+
if (secondsSinceLastRender < 1 / speed) {
|
875 |
+
requestAnimationFrame(gameLoop);
|
876 |
+
return;
|
877 |
+
}
|
878 |
+
lastRenderTime = timestamp;
|
879 |
+
|
880 |
+
drawBackground();
|
881 |
+
drawGrid();
|
882 |
+
updateParticles();
|
883 |
+
drawParticles();
|
884 |
+
drawPowerUps();
|
885 |
+
drawFood();
|
886 |
+
drawSnake();
|
887 |
+
update();
|
888 |
+
|
889 |
+
requestAnimationFrame(gameLoop);
|
890 |
+
}
|
891 |
+
|
892 |
function startGame() {
|
893 |
resetGame();
|
894 |
startScreen.classList.add('hidden');
|
895 |
gameRunning = true;
|
896 |
+
lastRenderTime = 0;
|
897 |
+
requestAnimationFrame(gameLoop);
|
|
|
|
|
|
|
|
|
|
|
|
|
898 |
}
|
899 |
|
900 |
// Event listeners
|
|
|
907 |
// Prevent reverse direction
|
908 |
switch (e.key) {
|
909 |
case 'ArrowUp':
|
910 |
+
case 'w':
|
911 |
+
case 'W':
|
912 |
if (direction.y === 0) nextDirection = {x: 0, y: -1};
|
913 |
break;
|
914 |
case 'ArrowDown':
|
915 |
+
case 's':
|
916 |
+
case 'S':
|
917 |
if (direction.y === 0) nextDirection = {x: 0, y: 1};
|
918 |
break;
|
919 |
case 'ArrowLeft':
|
920 |
+
case 'a':
|
921 |
+
case 'A':
|
922 |
if (direction.x === 0) nextDirection = {x: -1, y: 0};
|
923 |
break;
|
924 |
case 'ArrowRight':
|
925 |
+
case 'd':
|
926 |
+
case 'D':
|
927 |
if (direction.x === 0) nextDirection = {x: 1, y: 0};
|
928 |
break;
|
929 |
}
|
930 |
});
|
931 |
|
932 |
+
// Mobile control buttons
|
933 |
+
document.getElementById('upBtn').addEventListener('touchstart', (e) => {
|
934 |
+
e.preventDefault();
|
935 |
+
if (direction.y === 0) nextDirection = {x: 0, y: -1};
|
936 |
+
});
|
937 |
+
|
938 |
+
document.getElementById('downBtn').addEventListener('touchstart', (e) => {
|
939 |
+
e.preventDefault();
|
940 |
+
if (direction.y === 0) nextDirection = {x: 0, y: 1};
|
941 |
+
});
|
942 |
+
|
943 |
+
document.getElementById('leftBtn').addEventListener('touchstart', (e) => {
|
944 |
+
e.preventDefault();
|
945 |
+
if (direction.x === 0) nextDirection = {x: -1, y: 0};
|
946 |
+
});
|
947 |
+
|
948 |
+
document.getElementById('rightBtn').addEventListener('touchstart', (e) => {
|
949 |
+
e.preventDefault();
|
950 |
+
if (direction.x === 0) nextDirection = {x: 1, y: 0};
|
951 |
+
});
|
952 |
+
|
953 |
+
// Mouse controls for desktop (click to change direction)
|
954 |
+
canvas.addEventListener('click', (e) => {
|
955 |
+
if (!gameRunning) return;
|
956 |
+
|
957 |
+
const rect = canvas.getBoundingClientRect();
|
958 |
+
const clickX = e.clientX - rect.left;
|
959 |
+
const clickY = e.clientY - rect.top;
|
960 |
+
const headX = snake[0].x * gridSize + gridSize / 2;
|
961 |
+
const headY = snake[0].y * gridSize + gridSize / 2;
|
962 |
+
|
963 |
+
const diffX = clickX - headX;
|
964 |
+
const diffY = clickY - headY;
|
965 |
+
|
966 |
+
// Determine direction based on click position relative to head
|
967 |
+
if (Math.abs(diffX) > Math.abs(diffY)) {
|
968 |
+
// Horizontal movement
|
969 |
+
if (diffX > 0 && direction.x === 0) {
|
970 |
+
nextDirection = {x: 1, y: 0}; // Right
|
971 |
+
} else if (diffX < 0 && direction.x === 0) {
|
972 |
+
nextDirection = {x: -1, y: 0}; // Left
|
973 |
+
}
|
974 |
+
} else {
|
975 |
+
// Vertical movement
|
976 |
+
if (diffY > 0 && direction.y === 0) {
|
977 |
+
nextDirection = {x: 0, y: 1}; // Down
|
978 |
+
} else if (diffY < 0 && direction.y === 0) {
|
979 |
+
nextDirection = {x: 0, y: -1}; // Up
|
980 |
+
}
|
981 |
+
}
|
982 |
+
});
|
983 |
+
|
984 |
+
// Touch controls for mobile (swipe)
|
985 |
+
let touchStartX = 0;
|
986 |
+
let touchStartY = 0;
|
987 |
+
|
988 |
canvas.addEventListener('touchstart', (e) => {
|
989 |
touchStartX = e.touches[0].clientX;
|
990 |
touchStartY = e.touches[0].clientY;
|
991 |
+
e.preventDefault();
|
992 |
+
}, { passive: false });
|
993 |
|
994 |
canvas.addEventListener('touchmove', (e) => {
|
995 |
if (!touchStartX || !touchStartY || !gameRunning) return;
|
|
|
1003 |
// Determine swipe direction
|
1004 |
if (Math.abs(diffX) > Math.abs(diffY)) {
|
1005 |
// Horizontal swipe
|
1006 |
+
if (diffX > 30 && direction.x === 0) {
|
1007 |
nextDirection = {x: -1, y: 0}; // Left swipe
|
1008 |
+
touchStartX = 0;
|
1009 |
+
touchStartY = 0;
|
1010 |
+
} else if (diffX < -30 && direction.x === 0) {
|
1011 |
nextDirection = {x: 1, y: 0}; // Right swipe
|
1012 |
+
touchStartX = 0;
|
1013 |
+
touchStartY = 0;
|
1014 |
}
|
1015 |
} else {
|
1016 |
// Vertical swipe
|
1017 |
+
if (diffY > 30 && direction.y === 0) {
|
1018 |
nextDirection = {x: 0, y: -1}; // Up swipe
|
1019 |
+
touchStartX = 0;
|
1020 |
+
touchStartY = 0;
|
1021 |
+
} else if (diffY < -30 && direction.y === 0) {
|
1022 |
nextDirection = {x: 0, y: 1}; // Down swipe
|
1023 |
+
touchStartX = 0;
|
1024 |
+
touchStartY = 0;
|
1025 |
}
|
1026 |
}
|
1027 |
|
|
|
|
|
|
|
1028 |
e.preventDefault();
|
1029 |
+
}, { passive: false });
|
1030 |
|
1031 |
// Button event listeners
|
1032 |
startButton.addEventListener('click', startGame);
|
1033 |
restartButton.addEventListener('click', startGame);
|
1034 |
|
1035 |
+
// Keyboard controls for buttons (accessibility)
|
1036 |
+
startButton.addEventListener('keydown', (e) => {
|
1037 |
+
if (e.key === 'Enter' || e.key === ' ') {
|
1038 |
+
startGame();
|
1039 |
+
}
|
1040 |
+
});
|
1041 |
+
|
1042 |
+
restartButton.addEventListener('keydown', (e) => {
|
1043 |
+
if (e.key === 'Enter' || e.key === ' ') {
|
1044 |
+
startGame();
|
1045 |
+
}
|
1046 |
+
});
|
1047 |
+
|
1048 |
// Initial draw
|
1049 |
+
drawBackground();
|
1050 |
drawGrid();
|
1051 |
drawFood();
|
1052 |
drawSnake();
|
1053 |
+
|
1054 |
+
// Show mobile controls only on touch devices
|
1055 |
+
if ('ontouchstart' in window || navigator.maxTouchPoints) {
|
1056 |
+
mobileControls.classList.remove('hidden');
|
1057 |
+
} else {
|
1058 |
+
mobileControls.classList.add('hidden');
|
1059 |
+
}
|
1060 |
});
|
1061 |
</script>
|
1062 |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=pijou/snake" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|