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byAK and the research community

Aug 25

OpenMixup: Open Mixup Toolbox and Benchmark for Visual Representation Learning

Mixup augmentation has emerged as a widely used technique for improving the generalization ability of deep neural networks (DNNs). However, the lack of standardized implementations and benchmarks has impeded recent progress, resulting in poor reproducibility, unfair comparisons, and conflicting insights. In this paper, we introduce OpenMixup, the first mixup augmentation codebase, and benchmark for visual representation learning. Specifically, we train 18 representative mixup baselines from scratch and rigorously evaluate them across 11 image datasets of varying scales and granularity, ranging from fine-grained scenarios to complex non-iconic scenes. We also open-source our modular codebase, including a collection of popular vision backbones, optimization strategies, and analysis toolkits, which not only supports the benchmarking but enables broader mixup applications beyond classification, such as self-supervised learning and regression tasks. Through experiments and empirical analysis, we gain observations and insights on mixup performance-efficiency trade-offs, generalization, and optimization behaviors, and thereby identify preferred choices for different needs. To the best of our knowledge, OpenMixup has facilitated several recent studies. We believe this work can further advance reproducible mixup augmentation research and thereby lay a solid ground for future progress in the community. The source code and user documents are available at https://github.com/Westlake-AI/openmixup.

Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation

Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, current automatic mesh generation methods typically rely on intermediate representations that lack the continuous surface quality inherent to meshes. Converting these representations into meshes produces dense, suboptimal outputs. Although recent autoregressive approaches demonstrate promise in directly modeling mesh vertices and faces, they are constrained by the limitation in face count, scalability, and structural fidelity. To address these challenges, we propose Nautilus, a locality-aware autoencoder for artist-like mesh generation that leverages the local properties of manifold meshes to achieve structural fidelity and efficient representation. Our approach introduces a novel tokenization algorithm that preserves face proximity relationships and compresses sequence length through locally shared vertices and edges, enabling the generation of meshes with an unprecedented scale of up to 5,000 faces. Furthermore, we develop a Dual-stream Point Conditioner that provides multi-scale geometric guidance, ensuring global consistency and local structural fidelity by capturing fine-grained geometric features. Extensive experiments demonstrate that Nautilus significantly outperforms state-of-the-art methods in both fidelity and scalability. The project page is at https://nautilusmeshgen.github.io.

FMix: Enhancing Mixed Sample Data Augmentation

Mixed Sample Data Augmentation (MSDA) has received increasing attention in recent years, with many successful variants such as MixUp and CutMix. By studying the mutual information between the function learned by a VAE on the original data and on the augmented data we show that MixUp distorts learned functions in a way that CutMix does not. We further demonstrate this by showing that MixUp acts as a form of adversarial training, increasing robustness to attacks such as Deep Fool and Uniform Noise which produce examples similar to those generated by MixUp. We argue that this distortion prevents models from learning about sample specific features in the data, aiding generalisation performance. In contrast, we suggest that CutMix works more like a traditional augmentation, improving performance by preventing memorisation without distorting the data distribution. However, we argue that an MSDA which builds on CutMix to include masks of arbitrary shape, rather than just square, could further prevent memorisation whilst preserving the data distribution in the same way. To this end, we propose FMix, an MSDA that uses random binary masks obtained by applying a threshold to low frequency images sampled from Fourier space. These random masks can take on a wide range of shapes and can be generated for use with one, two, and three dimensional data. FMix improves performance over MixUp and CutMix, without an increase in training time, for a number of models across a range of data sets and problem settings, obtaining a new single model state-of-the-art result on CIFAR-10 without external data. Finally, we show that a consequence of the difference between interpolating MSDA such as MixUp and masking MSDA such as FMix is that the two can be combined to improve performance even further. Code for all experiments is provided at https://github.com/ecs-vlc/FMix .

MagicMix: Semantic Mixing with Diffusion Models

Have you ever imagined what a corgi-alike coffee machine or a tiger-alike rabbit would look like? In this work, we attempt to answer these questions by exploring a new task called semantic mixing, aiming at blending two different semantics to create a new concept (e.g., corgi + coffee machine -- > corgi-alike coffee machine). Unlike style transfer, where an image is stylized according to the reference style without changing the image content, semantic blending mixes two different concepts in a semantic manner to synthesize a novel concept while preserving the spatial layout and geometry. To this end, we present MagicMix, a simple yet effective solution based on pre-trained text-conditioned diffusion models. Motivated by the progressive generation property of diffusion models where layout/shape emerges at early denoising steps while semantically meaningful details appear at later steps during the denoising process, our method first obtains a coarse layout (either by corrupting an image or denoising from a pure Gaussian noise given a text prompt), followed by injection of conditional prompt for semantic mixing. Our method does not require any spatial mask or re-training, yet is able to synthesize novel objects with high fidelity. To improve the mixing quality, we further devise two simple strategies to provide better control and flexibility over the synthesized content. With our method, we present our results over diverse downstream applications, including semantic style transfer, novel object synthesis, breed mixing, and concept removal, demonstrating the flexibility of our method. More results can be found on the project page https://magicmix.github.io

RankMixup: Ranking-Based Mixup Training for Network Calibration

Network calibration aims to accurately estimate the level of confidences, which is particularly important for employing deep neural networks in real-world systems. Recent approaches leverage mixup to calibrate the network's predictions during training. However, they do not consider the problem that mixtures of labels in mixup may not accurately represent the actual distribution of augmented samples. In this paper, we present RankMixup, a novel mixup-based framework alleviating the problem of the mixture of labels for network calibration. To this end, we propose to use an ordinal ranking relationship between raw and mixup-augmented samples as an alternative supervisory signal to the label mixtures for network calibration. We hypothesize that the network should estimate a higher level of confidence for the raw samples than the augmented ones (Fig.1). To implement this idea, we introduce a mixup-based ranking loss (MRL) that encourages lower confidences for augmented samples compared to raw ones, maintaining the ranking relationship. We also propose to leverage the ranking relationship among multiple mixup-augmented samples to further improve the calibration capability. Augmented samples with larger mixing coefficients are expected to have higher confidences and vice versa (Fig.1). That is, the order of confidences should be aligned with that of mixing coefficients. To this end, we introduce a novel loss, M-NDCG, in order to reduce the number of misaligned pairs of the coefficients and confidences. Extensive experimental results on standard benchmarks for network calibration demonstrate the effectiveness of RankMixup.

Triangle Splatting for Real-Time Radiance Field Rendering

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback. We develop a differentiable renderer that directly optimizes triangles via end-to-end gradients. We achieve this by rendering each triangle as differentiable splats, combining the efficiency of triangles with the adaptive density of representations based on independent primitives. Compared to popular 2D and 3D Gaussian Splatting methods, our approach achieves higher visual fidelity, faster convergence, and increased rendering throughput. On the Mip-NeRF360 dataset, our method outperforms concurrent non-volumetric primitives in visual fidelity and achieves higher perceptual quality than the state-of-the-art Zip-NeRF on indoor scenes. Triangles are simple, compatible with standard graphics stacks and GPU hardware, and highly efficient: for the Garden scene, we achieve over 2,400 FPS at 1280x720 resolution using an off-the-shelf mesh renderer. These results highlight the efficiency and effectiveness of triangle-based representations for high-quality novel view synthesis. Triangles bring us closer to mesh-based optimization by combining classical computer graphics with modern differentiable rendering frameworks. The project page is https://trianglesplatting.github.io/