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data/retrieval_battle-76065722-116b-41cc-961b-aebfed552f79.jsonl
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{"tstamp": 1727837929.9721, "task_type": "retrieval", "type": "leftvote", "models": ["", ""], "ip": "", "0_conv_id": "02ae09a496ce408691bb063d6c23b403", "0_model_name": "GritLM/GritLM-7B", "0_prompt": "recommend dinner menu?", "0_output": [["recommend dinner menu?", "Danish cuisine\n\nDinner For the average family, dinner is the one meal of the day where everyone can be gathered, due to the pressures of the modern life where both parents are likely to work, and the children are in school or pre-school institutions. Dinner usually consists of just one main course, often a meat dish with potatoes and a vegetable or salad. Starters are seldom served at home. If there is a dessert, it is likely to be ice cream or a fruit dish. Much more substantial dinners are served on weekends, special occasions or when guests have been invited.\nConfusingly, the evening meal is sometimes called middag (midday) because hot meals were formerly served in the middle of the day. The variety of evening meals has developed as a result of the increasing availability of foods from supermarkets as well as the development and growth of the local food industry. As a result of American influence, there is now considerable interest in barbecues, salad buffets and ready-to-serve dishes. Italian-inspired preparations, including pizza and pasta, have also become common options. Meat is very popular, pork ranking as the most frequently served. Cuts are often prepared in the frying pan and accompanied by gravy and potatoes."]], "0_corpus": "wikipedia", "1_conv_id": "648ee938f3ff475086c6df60e89c2132", "1_model_name": "jinaai/jina-embeddings-v2-base-en", "1_prompt": "recommend dinner menu?", "1_output": [["recommend dinner menu?", "Menu\n\nWriting style The main categories within a typical menu in the US are appetizers, \"side orders and à la carte\", entrées, desserts and beverages. Sides and à la carte may include such items as soups, salads, and dips. There may be special age-restricted sections for \"seniors\" or for children, presenting smaller portions at lower prices. Any of these sections may be pulled out as a separate menu, such as desserts and/or beverages, or a wine list. A children's menu may also be presented as a placemat with games and puzzles, to help keep children entertained.\nMenus can provide other useful information to diners. Some menus describe the chef's or proprietor's food philosophy, the chef's résumé (British: CV), or the mission statement of the restaurant. Menus often present a restaurant's policies about ID checks for alcohol, lost items, or gratuities for larger parties. In the United States, county health departments frequently require restaurants to include health warnings about raw or undercooked meat, poultry, eggs, and seafood.\nPuffery\nAs a form of advertising, the prose found on printed menus is famous for the degree of its puffery. Menus frequently emphasize the processes used to prepare foods, call attention to exotic ingredients, and add French or other foreign language expressions to make the dishes appear sophisticated and exotic. \"Menu language, with its hyphens, quotation marks, and random outbursts of foreign words, serves less to describe food than to manage your expectations\"; restaurants are often \"plopping in foreign words (80 percent of them French) like \"spring mushroom civet\", \"pain of rabbit\", \"orange-jaggery gastrique\"."]], "1_corpus": "wikipedia"}
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{"tstamp": 1727879998.1101, "task_type": "retrieval", "type": "tievote", "models": ["", ""], "ip": "", "0_conv_id": "b28a1d3848a44d31b0b4e3299306b4a5", "0_model_name": "text-embedding-004", "0_prompt": "kapan perang uhud terjadi?", "0_output": [["kapan perang uhud terjadi?", "Battle of Uhud\n\nThe Battle of Uhud was fought between the early Muslims and the Quraysh during the Muslim–Quraysh wars in a valley north of Mount Uhud near Medina on Saturday, 23 March 625 AD (7 Shawwal, 3 AH).\nAfter suffering defeat at the Battle of Badr and having their caravans endlessly raided by the Muslims, the Quraysh finally saw the necessity to take strong measures. Their chief, Abu Sufyan, then set out for Medina with 3,000 troops to confront Muhammad."]], "0_corpus": "wikipedia", "1_conv_id": "f648410fc2aa4ce5b02af5f446e7a4d2", "1_model_name": "voyage-multilingual-2", "1_prompt": "kapan perang uhud terjadi?", "1_output": [["kapan perang uhud terjadi?", "Battle of Uhud\n\nThe Battle of Uhud was fought between the early Muslims and the Quraysh during the Muslim–Quraysh wars in a valley north of Mount Uhud near Medina on Saturday, 23 March 625 AD (7 Shawwal, 3 AH).\nAfter suffering defeat at the Battle of Badr and having their caravans endlessly raided by the Muslims, the Quraysh finally saw the necessity to take strong measures. Their chief, Abu Sufyan, then set out for Medina with 3,000 troops to confront Muhammad."]], "1_corpus": "wikipedia"}
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{"tstamp": 1727880242.1969, "task_type": "retrieval", "type": "leftvote", "models": ["", ""], "ip": "", "0_conv_id": "b129abd9dbd4454296cd771cabb6f935", "0_model_name": "voyage-multilingual-2", "0_prompt": "What's the purpose of `if __name__ == '__main__'`?", "0_output": [["What's the purpose of `if __name__ == '__main__'`?", "Stackoverflow Stackexchange\n\nQ: What does `if name == \"__main__\"` mean in Python? \nPossible Duplicate:\nWhat does <if name==“main”:> do? \n\nI have wrote scripts in Python for quite a while now and I study more of Python as I need it. When reading other people's code I meet if name == \"__main__\": construct quite often. \nWhat is it good for?\n\nA: Basically, \nThere's a distinction between the \"main\" script file and external files which were imported or referenced in another way. If the script is the \"main\" script then the special variable __name__ will equal \"__main__\".\nYou can use this to protect the \"execution\" code from the classes and variables the script has. This enables you to import a script and use classes and variables without actually running that script's main code if it has any.\nSee also: What does if name == “main”: do?\n"]], "0_corpus": "stackexchange", "1_conv_id": "583387294f354aa899ec933e850f9008", "1_model_name": "intfloat/multilingual-e5-large-instruct", "1_prompt": "What's the purpose of `if __name__ == '__main__'`?", "1_output": [["What's the purpose of `if __name__ == '__main__'`?", "Stackoverflow Stackexchange\n\nQ: What's the point of a main function and/or __name__ == \"__main__\" check in Python? I occasionally notice something like the following in Python scripts:\nif __name__ == \"__main__\":\n # do stuff like call main()\n\nWhat's the point of this?\n\nA: This allows a python script to be imported or run standalone is a sane way.\nIf you run a python file directly, the __name__ variable will contain __main__. If you import the script that will not be the case. Normally, if you import the script you want to call functions or reference classes from the file.\nIf you did not have this check, any code that was not in a class or function would run when you import.\n"]], "1_corpus": "stackexchange"}
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{"tstamp": 1727837929.9721, "task_type": "retrieval", "type": "leftvote", "models": ["", ""], "ip": "", "0_conv_id": "02ae09a496ce408691bb063d6c23b403", "0_model_name": "GritLM/GritLM-7B", "0_prompt": "recommend dinner menu?", "0_output": [["recommend dinner menu?", "Danish cuisine\n\nDinner For the average family, dinner is the one meal of the day where everyone can be gathered, due to the pressures of the modern life where both parents are likely to work, and the children are in school or pre-school institutions. Dinner usually consists of just one main course, often a meat dish with potatoes and a vegetable or salad. Starters are seldom served at home. If there is a dessert, it is likely to be ice cream or a fruit dish. Much more substantial dinners are served on weekends, special occasions or when guests have been invited.\nConfusingly, the evening meal is sometimes called middag (midday) because hot meals were formerly served in the middle of the day. The variety of evening meals has developed as a result of the increasing availability of foods from supermarkets as well as the development and growth of the local food industry. As a result of American influence, there is now considerable interest in barbecues, salad buffets and ready-to-serve dishes. Italian-inspired preparations, including pizza and pasta, have also become common options. Meat is very popular, pork ranking as the most frequently served. Cuts are often prepared in the frying pan and accompanied by gravy and potatoes."]], "0_corpus": "wikipedia", "1_conv_id": "648ee938f3ff475086c6df60e89c2132", "1_model_name": "jinaai/jina-embeddings-v2-base-en", "1_prompt": "recommend dinner menu?", "1_output": [["recommend dinner menu?", "Menu\n\nWriting style The main categories within a typical menu in the US are appetizers, \"side orders and à la carte\", entrées, desserts and beverages. Sides and à la carte may include such items as soups, salads, and dips. There may be special age-restricted sections for \"seniors\" or for children, presenting smaller portions at lower prices. Any of these sections may be pulled out as a separate menu, such as desserts and/or beverages, or a wine list. A children's menu may also be presented as a placemat with games and puzzles, to help keep children entertained.\nMenus can provide other useful information to diners. Some menus describe the chef's or proprietor's food philosophy, the chef's résumé (British: CV), or the mission statement of the restaurant. Menus often present a restaurant's policies about ID checks for alcohol, lost items, or gratuities for larger parties. In the United States, county health departments frequently require restaurants to include health warnings about raw or undercooked meat, poultry, eggs, and seafood.\nPuffery\nAs a form of advertising, the prose found on printed menus is famous for the degree of its puffery. Menus frequently emphasize the processes used to prepare foods, call attention to exotic ingredients, and add French or other foreign language expressions to make the dishes appear sophisticated and exotic. \"Menu language, with its hyphens, quotation marks, and random outbursts of foreign words, serves less to describe food than to manage your expectations\"; restaurants are often \"plopping in foreign words (80 percent of them French) like \"spring mushroom civet\", \"pain of rabbit\", \"orange-jaggery gastrique\"."]], "1_corpus": "wikipedia"}
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{"tstamp": 1727879998.1101, "task_type": "retrieval", "type": "tievote", "models": ["", ""], "ip": "", "0_conv_id": "b28a1d3848a44d31b0b4e3299306b4a5", "0_model_name": "text-embedding-004", "0_prompt": "kapan perang uhud terjadi?", "0_output": [["kapan perang uhud terjadi?", "Battle of Uhud\n\nThe Battle of Uhud was fought between the early Muslims and the Quraysh during the Muslim–Quraysh wars in a valley north of Mount Uhud near Medina on Saturday, 23 March 625 AD (7 Shawwal, 3 AH).\nAfter suffering defeat at the Battle of Badr and having their caravans endlessly raided by the Muslims, the Quraysh finally saw the necessity to take strong measures. Their chief, Abu Sufyan, then set out for Medina with 3,000 troops to confront Muhammad."]], "0_corpus": "wikipedia", "1_conv_id": "f648410fc2aa4ce5b02af5f446e7a4d2", "1_model_name": "voyage-multilingual-2", "1_prompt": "kapan perang uhud terjadi?", "1_output": [["kapan perang uhud terjadi?", "Battle of Uhud\n\nThe Battle of Uhud was fought between the early Muslims and the Quraysh during the Muslim–Quraysh wars in a valley north of Mount Uhud near Medina on Saturday, 23 March 625 AD (7 Shawwal, 3 AH).\nAfter suffering defeat at the Battle of Badr and having their caravans endlessly raided by the Muslims, the Quraysh finally saw the necessity to take strong measures. Their chief, Abu Sufyan, then set out for Medina with 3,000 troops to confront Muhammad."]], "1_corpus": "wikipedia"}
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{"tstamp": 1727880242.1969, "task_type": "retrieval", "type": "leftvote", "models": ["", ""], "ip": "", "0_conv_id": "b129abd9dbd4454296cd771cabb6f935", "0_model_name": "voyage-multilingual-2", "0_prompt": "What's the purpose of `if __name__ == '__main__'`?", "0_output": [["What's the purpose of `if __name__ == '__main__'`?", "Stackoverflow Stackexchange\n\nQ: What does `if name == \"__main__\"` mean in Python? \nPossible Duplicate:\nWhat does <if name==“main”:> do? \n\nI have wrote scripts in Python for quite a while now and I study more of Python as I need it. When reading other people's code I meet if name == \"__main__\": construct quite often. \nWhat is it good for?\n\nA: Basically, \nThere's a distinction between the \"main\" script file and external files which were imported or referenced in another way. If the script is the \"main\" script then the special variable __name__ will equal \"__main__\".\nYou can use this to protect the \"execution\" code from the classes and variables the script has. This enables you to import a script and use classes and variables without actually running that script's main code if it has any.\nSee also: What does if name == “main”: do?\n"]], "0_corpus": "stackexchange", "1_conv_id": "583387294f354aa899ec933e850f9008", "1_model_name": "intfloat/multilingual-e5-large-instruct", "1_prompt": "What's the purpose of `if __name__ == '__main__'`?", "1_output": [["What's the purpose of `if __name__ == '__main__'`?", "Stackoverflow Stackexchange\n\nQ: What's the point of a main function and/or __name__ == \"__main__\" check in Python? I occasionally notice something like the following in Python scripts:\nif __name__ == \"__main__\":\n # do stuff like call main()\n\nWhat's the point of this?\n\nA: This allows a python script to be imported or run standalone is a sane way.\nIf you run a python file directly, the __name__ variable will contain __main__. If you import the script that will not be the case. Normally, if you import the script you want to call functions or reference classes from the file.\nIf you did not have this check, any code that was not in a class or function would run when you import.\n"]], "1_corpus": "stackexchange"}
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{"tstamp": 1727929675.6491, "task_type": "retrieval", "type": "bothbadvote", "models": ["", ""], "ip": "", "0_conv_id": "bf3d1b5fb0c64c12990a50fa59c9401e", "0_model_name": "voyage-multilingual-2", "0_prompt": "Who did the majority of game programming for WingNuts 2?", "0_output": [["Who did the majority of game programming for WingNuts 2?", "Wing Commander (video game)\n\nDevelopment Wing Commander was originally titled Squadron and later renamed Wingleader. During development for Wing Commander, the EMM386 memory manager the game used would give an exception when the user exited the game. It would print out a message similar to \"EMM386 Memory manager error...\" with additional information. Before the team could isolate and fix the error and they considered a work-around, one of the game's programmers, Ken Demarest, hex-edited the memory manager so it displayed a different message. Instead of the error message, it printed \"Thank you for playing Wing Commander\".\nThis workaround was removed before shipping the game, once the problem was fixed.\nRelease\nWing Commander shipped in 1990 for PC/DOS as the initial platform and came with an instruction booklet styled as a shipboard magazine, Claw Marks. It provided tactical suggestions, statistics on fighters and weapons both Kilrathi and Terran, capsule biographies of notable pilots on both sides of the line, and general shipboard news (such as the discontinuation of the popular comic strip Hornet's Nest, due to the recent death of its artist, Lt. Larry \"Tooner\" Dibbles). Notable contributors to the Claw Marks magazine include Captain Aaron Allston, Major Warren Spector, and Col. Chris Roberts. The game also shipped with a set of blueprints for the game's four playable fighters, the Hornet, Scimitar, Rapier, and Raptor."]], "0_corpus": "wikipedia", "1_conv_id": "9b3ee64f24854f47a1af33d36fe464dc", "1_model_name": "BM25", "1_prompt": "Who did the majority of game programming for WingNuts 2?", "1_output": [["Who did the majority of game programming for WingNuts 2?", "Mighty Mutanimals\n\nIn the 1987 series, Wingnut (voiced by Rob Paulsen) and Screwloose (voiced by Townsend Coleman) are a pair of terrorists from the Dimension X planet Flagenon who tried to brainwash the children of their homeworld into invading Earth only to be stopped by the Turtles.\nA variation of Wingnut appeared in the video game Teenage Mutant Ninja Turtles: Mutants in Manhattan voiced by Jim Meskimen. This version is a servant of General Krang. He fights the Turtles at the top of a construction site.\nIn the 2012 series, Wingnut and Screwloose are voiced by Daran Norris and Jeff Bennett respectively. They are superhero characters from Michelangelo's comic book who were brought to life by a fragment of the Aeon's mystical Sol Star.\nA genderbent version of Wingnut appears in the 2023 film Teenage Mutant Ninja Turtles: Mutant Mayhem, voiced by Natasia Demetriou. This version is a mutant bat who is a member of Superfly's gang. She aspires to be a superhero and is close with Donatello due to their shared love of technology. She is also seen as the nicest member as during the chase scene, she was actively warning the Turtles, rather than trying to deter them. Just like the rest of the gang, she switches over to the Turtle's side after realizing that she did not want to follow Superfly's villainy. She moves with Splinter and the Turtles and becomes part of their family."]], "1_corpus": "wikipedia"}
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data/retrieval_individual-76065722-116b-41cc-961b-aebfed552f79.jsonl
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{"tstamp": 1727916654.5577, "task_type": "retrieval", "type": "chat", "model": "embed-english-v3.0", "gen_params": {}, "start": 1727916654.3513, "finish": 1727916654.5577, "ip": "", "conv_id": "d9037d06b8c94dc58c5ce52d3de26fa6", "model_name": "embed-english-v3.0", "prompt": "What was the toughest time in Nvidia's history?", "output": [["What was the toughest time in Nvidia's history?", "Jensen Huang\n\nAccording to Huang, the three co-founders in 1993 had \"no idea how\" to start a company, \"building Nvidia turned out to have been a million times harder\" than they expected, and they probably would not have done it if they had realized up front \"the pain and suffering [involved] ... the challenges [they were] going to endure, the embarrassment and the shame, and the list of all the things that [would] go wrong.\" For its first graphics accelerator chips, Nvidia focused on rendering quadrilateral primitives (forward texture mapping) instead of the triangle primitives preferred by its competitors, and barely survived long enough to successfully pivot to triangles only because Sega agreed to keep Nvidia alive with a $5 million investment. By the time the RIVA 128 was released in August 1997 and saved the company, Nvidia was down to one month of payroll. This resulted in the \"unofficial company motto\": \"Our company is thirty days from going out of business.\" Huang regularly began presentations to Nvidia staff with those words for many years. However, Huang regards the \"pain and suffering\" of Nvidia's early years as essential to the company's success in later years, because it forced him to become a better leader.\nHuang does not keep a fixed office; he roams Nvidia's headquarters and settles temporarily in conference rooms as needed. He prefers to maintain a relatively flat management structure, with around 50 direct reports, on the ground that people reporting directly to him \"should be at the top of their game\" and \"require the least amount of pampering\".\nHistorically, Huang and Nvidia were well-known only among the gamers and computer graphics experts who were the original intended markets for Nvidia's graphics processing unit (GPU) products. In 2017, a Fortune profile article acknowledged: \"If you haven’t heard of Nvidia, you can be forgiven.\" During the AI boom, Huang's net worth rose rapidly along with the value of Nvidia's stock, from in 2019 to in May 2024. During this same timeframe, Huang became more widely known. In March 2024, Mark Zuckerberg wrote on Instagram with a picture of himself and Huang wearing each other's signature jacket: \"He's like Taylor Swift, but for tech\"."]], "corpus": "wikipedia"}
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{"tstamp": 1727916682.7855, "task_type": "retrieval", "type": "chat", "model": "Alibaba-NLP/gte-Qwen2-7B-instruct", "gen_params": {}, "start": 1727916682.5108, "finish": 1727916682.7855, "ip": "", "conv_id": "bc51c55dc82e45b5979cac19e30fe929", "model_name": "Alibaba-NLP/gte-Qwen2-7B-instruct", "prompt": "What was the toughest time in Nvidia's history?\n\n\n\n", "output": [["What was the toughest time in Nvidia's history?\n\n\n\n", "Nvidia\n\nEventually, Sega's president at the time, Shoichiro Irimajiri, came to visit Huang in person to deliver the news that Sega was going with another graphics chip vendor for the Dreamcast. However, Irimajiri still believed in Huang, and \"wanted to make Nvidia successful\". Despite Nvidia's disappointing failure to deliver on its contract, Irimajiri somehow managed to convince Sega management to invest $5 million into Nvidia. Years later, Huang explained that this was all the money Nvidia had left at the time, and that Irimajiri's \"understanding and generosity gave us six months to live\".\nIn 1996, Huang laid off more than half of Nvidia's employees—then around 100—and focused the company's remaining resources on developing a graphics accelerator product optimized for processing triangle primitives: the RIVA 128. By the time the RIVA 128 was released in August 1997, Nvidia was down to about 40 employees and only had enough money left for about one month of payroll. The sense of extreme desperation around Nvidia during this difficult era of its early history gave rise to \"the unofficial company motto\": \"Our company is thirty days from going out of business\". Huang routinely began presentations to Nvidia staff with those words for many years.\nNvidia sold about a million RIVA 128s in about four months and used the revenue to develop its next generation of products. In 1998, the release of the RIVA TNT solidified Nvidia's reputation for developing capable graphics adapters."]], "corpus": "wikipedia"}
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{"tstamp": 1727916682.7855, "task_type": "retrieval", "type": "chat", "model": "Salesforce/SFR-Embedding-2_R", "gen_params": {}, "start": 1727916682.5108, "finish": 1727916682.7855, "ip": "", "conv_id": "05007feb49494adc9dd6f5f86f25bbee", "model_name": "Salesforce/SFR-Embedding-2_R", "prompt": "What was the toughest time in Nvidia's history?\n\n\n\n", "output": [["What was the toughest time in Nvidia's history?\n\n\n\n", "Nvidia\n\nEventually, Sega's president at the time, Shoichiro Irimajiri, came to visit Huang in person to deliver the news that Sega was going with another graphics chip vendor for the Dreamcast. However, Irimajiri still believed in Huang, and \"wanted to make Nvidia successful\". Despite Nvidia's disappointing failure to deliver on its contract, Irimajiri somehow managed to convince Sega management to invest $5 million into Nvidia. Years later, Huang explained that this was all the money Nvidia had left at the time, and that Irimajiri's \"understanding and generosity gave us six months to live\".\nIn 1996, Huang laid off more than half of Nvidia's employees—then around 100—and focused the company's remaining resources on developing a graphics accelerator product optimized for processing triangle primitives: the RIVA 128. By the time the RIVA 128 was released in August 1997, Nvidia was down to about 40 employees and only had enough money left for about one month of payroll. The sense of extreme desperation around Nvidia during this difficult era of its early history gave rise to \"the unofficial company motto\": \"Our company is thirty days from going out of business\". Huang routinely began presentations to Nvidia staff with those words for many years.\nNvidia sold about a million RIVA 128s in about four months and used the revenue to develop its next generation of products. In 1998, the release of the RIVA TNT solidified Nvidia's reputation for developing capable graphics adapters."]], "corpus": "wikipedia"}
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{"tstamp": 1727916654.5577, "task_type": "retrieval", "type": "chat", "model": "embed-english-v3.0", "gen_params": {}, "start": 1727916654.3513, "finish": 1727916654.5577, "ip": "", "conv_id": "d9037d06b8c94dc58c5ce52d3de26fa6", "model_name": "embed-english-v3.0", "prompt": "What was the toughest time in Nvidia's history?", "output": [["What was the toughest time in Nvidia's history?", "Jensen Huang\n\nAccording to Huang, the three co-founders in 1993 had \"no idea how\" to start a company, \"building Nvidia turned out to have been a million times harder\" than they expected, and they probably would not have done it if they had realized up front \"the pain and suffering [involved] ... the challenges [they were] going to endure, the embarrassment and the shame, and the list of all the things that [would] go wrong.\" For its first graphics accelerator chips, Nvidia focused on rendering quadrilateral primitives (forward texture mapping) instead of the triangle primitives preferred by its competitors, and barely survived long enough to successfully pivot to triangles only because Sega agreed to keep Nvidia alive with a $5 million investment. By the time the RIVA 128 was released in August 1997 and saved the company, Nvidia was down to one month of payroll. This resulted in the \"unofficial company motto\": \"Our company is thirty days from going out of business.\" Huang regularly began presentations to Nvidia staff with those words for many years. However, Huang regards the \"pain and suffering\" of Nvidia's early years as essential to the company's success in later years, because it forced him to become a better leader.\nHuang does not keep a fixed office; he roams Nvidia's headquarters and settles temporarily in conference rooms as needed. He prefers to maintain a relatively flat management structure, with around 50 direct reports, on the ground that people reporting directly to him \"should be at the top of their game\" and \"require the least amount of pampering\".\nHistorically, Huang and Nvidia were well-known only among the gamers and computer graphics experts who were the original intended markets for Nvidia's graphics processing unit (GPU) products. In 2017, a Fortune profile article acknowledged: \"If you haven’t heard of Nvidia, you can be forgiven.\" During the AI boom, Huang's net worth rose rapidly along with the value of Nvidia's stock, from in 2019 to in May 2024. During this same timeframe, Huang became more widely known. In March 2024, Mark Zuckerberg wrote on Instagram with a picture of himself and Huang wearing each other's signature jacket: \"He's like Taylor Swift, but for tech\"."]], "corpus": "wikipedia"}
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{"tstamp": 1727916682.7855, "task_type": "retrieval", "type": "chat", "model": "Alibaba-NLP/gte-Qwen2-7B-instruct", "gen_params": {}, "start": 1727916682.5108, "finish": 1727916682.7855, "ip": "", "conv_id": "bc51c55dc82e45b5979cac19e30fe929", "model_name": "Alibaba-NLP/gte-Qwen2-7B-instruct", "prompt": "What was the toughest time in Nvidia's history?\n\n\n\n", "output": [["What was the toughest time in Nvidia's history?\n\n\n\n", "Nvidia\n\nEventually, Sega's president at the time, Shoichiro Irimajiri, came to visit Huang in person to deliver the news that Sega was going with another graphics chip vendor for the Dreamcast. However, Irimajiri still believed in Huang, and \"wanted to make Nvidia successful\". Despite Nvidia's disappointing failure to deliver on its contract, Irimajiri somehow managed to convince Sega management to invest $5 million into Nvidia. Years later, Huang explained that this was all the money Nvidia had left at the time, and that Irimajiri's \"understanding and generosity gave us six months to live\".\nIn 1996, Huang laid off more than half of Nvidia's employees—then around 100—and focused the company's remaining resources on developing a graphics accelerator product optimized for processing triangle primitives: the RIVA 128. By the time the RIVA 128 was released in August 1997, Nvidia was down to about 40 employees and only had enough money left for about one month of payroll. The sense of extreme desperation around Nvidia during this difficult era of its early history gave rise to \"the unofficial company motto\": \"Our company is thirty days from going out of business\". Huang routinely began presentations to Nvidia staff with those words for many years.\nNvidia sold about a million RIVA 128s in about four months and used the revenue to develop its next generation of products. In 1998, the release of the RIVA TNT solidified Nvidia's reputation for developing capable graphics adapters."]], "corpus": "wikipedia"}
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{"tstamp": 1727916682.7855, "task_type": "retrieval", "type": "chat", "model": "Salesforce/SFR-Embedding-2_R", "gen_params": {}, "start": 1727916682.5108, "finish": 1727916682.7855, "ip": "", "conv_id": "05007feb49494adc9dd6f5f86f25bbee", "model_name": "Salesforce/SFR-Embedding-2_R", "prompt": "What was the toughest time in Nvidia's history?\n\n\n\n", "output": [["What was the toughest time in Nvidia's history?\n\n\n\n", "Nvidia\n\nEventually, Sega's president at the time, Shoichiro Irimajiri, came to visit Huang in person to deliver the news that Sega was going with another graphics chip vendor for the Dreamcast. However, Irimajiri still believed in Huang, and \"wanted to make Nvidia successful\". Despite Nvidia's disappointing failure to deliver on its contract, Irimajiri somehow managed to convince Sega management to invest $5 million into Nvidia. Years later, Huang explained that this was all the money Nvidia had left at the time, and that Irimajiri's \"understanding and generosity gave us six months to live\".\nIn 1996, Huang laid off more than half of Nvidia's employees—then around 100—and focused the company's remaining resources on developing a graphics accelerator product optimized for processing triangle primitives: the RIVA 128. By the time the RIVA 128 was released in August 1997, Nvidia was down to about 40 employees and only had enough money left for about one month of payroll. The sense of extreme desperation around Nvidia during this difficult era of its early history gave rise to \"the unofficial company motto\": \"Our company is thirty days from going out of business\". Huang routinely began presentations to Nvidia staff with those words for many years.\nNvidia sold about a million RIVA 128s in about four months and used the revenue to develop its next generation of products. In 1998, the release of the RIVA TNT solidified Nvidia's reputation for developing capable graphics adapters."]], "corpus": "wikipedia"}
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{"tstamp": 1727929651.9584, "task_type": "retrieval", "type": "chat", "model": "voyage-multilingual-2", "gen_params": {}, "start": 1727929650.1105, "finish": 1727929651.9584, "ip": "", "conv_id": "bf3d1b5fb0c64c12990a50fa59c9401e", "model_name": "voyage-multilingual-2", "prompt": "Who did the majority of game programming for WingNuts 2?", "output": [["Who did the majority of game programming for WingNuts 2?", "Wing Commander (video game)\n\nDevelopment Wing Commander was originally titled Squadron and later renamed Wingleader. During development for Wing Commander, the EMM386 memory manager the game used would give an exception when the user exited the game. It would print out a message similar to \"EMM386 Memory manager error...\" with additional information. Before the team could isolate and fix the error and they considered a work-around, one of the game's programmers, Ken Demarest, hex-edited the memory manager so it displayed a different message. Instead of the error message, it printed \"Thank you for playing Wing Commander\".\nThis workaround was removed before shipping the game, once the problem was fixed.\nRelease\nWing Commander shipped in 1990 for PC/DOS as the initial platform and came with an instruction booklet styled as a shipboard magazine, Claw Marks. It provided tactical suggestions, statistics on fighters and weapons both Kilrathi and Terran, capsule biographies of notable pilots on both sides of the line, and general shipboard news (such as the discontinuation of the popular comic strip Hornet's Nest, due to the recent death of its artist, Lt. Larry \"Tooner\" Dibbles). Notable contributors to the Claw Marks magazine include Captain Aaron Allston, Major Warren Spector, and Col. Chris Roberts. The game also shipped with a set of blueprints for the game's four playable fighters, the Hornet, Scimitar, Rapier, and Raptor."]], "corpus": "wikipedia"}
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{"tstamp": 1727929651.9584, "task_type": "retrieval", "type": "chat", "model": "BM25", "gen_params": {}, "start": 1727929650.1105, "finish": 1727929651.9584, "ip": "", "conv_id": "9b3ee64f24854f47a1af33d36fe464dc", "model_name": "BM25", "prompt": "Who did the majority of game programming for WingNuts 2?", "output": [["Who did the majority of game programming for WingNuts 2?", "Mighty Mutanimals\n\nIn the 1987 series, Wingnut (voiced by Rob Paulsen) and Screwloose (voiced by Townsend Coleman) are a pair of terrorists from the Dimension X planet Flagenon who tried to brainwash the children of their homeworld into invading Earth only to be stopped by the Turtles.\nA variation of Wingnut appeared in the video game Teenage Mutant Ninja Turtles: Mutants in Manhattan voiced by Jim Meskimen. This version is a servant of General Krang. He fights the Turtles at the top of a construction site.\nIn the 2012 series, Wingnut and Screwloose are voiced by Daran Norris and Jeff Bennett respectively. They are superhero characters from Michelangelo's comic book who were brought to life by a fragment of the Aeon's mystical Sol Star.\nA genderbent version of Wingnut appears in the 2023 film Teenage Mutant Ninja Turtles: Mutant Mayhem, voiced by Natasia Demetriou. This version is a mutant bat who is a member of Superfly's gang. She aspires to be a superhero and is close with Donatello due to their shared love of technology. She is also seen as the nicest member as during the chase scene, she was actively warning the Turtles, rather than trying to deter them. Just like the rest of the gang, she switches over to the Turtle's side after realizing that she did not want to follow Superfly's villainy. She moves with Splinter and the Turtles and becomes part of their family."]], "corpus": "wikipedia"}
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{"tstamp": 1727929711.6812, "task_type": "retrieval", "type": "chat", "model": "text-embedding-004", "gen_params": {}, "start": 1727929709.3642, "finish": 1727929711.6812, "ip": "", "conv_id": "488099e00eab4522af31a36592ddb4a1", "model_name": "text-embedding-004", "prompt": "Who did the game programming for the Mac OS X game WingNuts 2?", "output": [["Who did the game programming for the Mac OS X game WingNuts 2?", "ChipWits\n\nChipWits is a programming game for the Macintosh written by Doug Sharp and Mike Johnston and published by BrainPower software in 1984. Ports to the Apple II and Commodore 64 were published by Epyx in 1985.\nThe player uses a visual programming language to teach a virtual robot how to navigate various mazes of varying difficulty. The game straddles the line between entertainment and programming education."]], "corpus": "wikipedia"}
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{"tstamp": 1727929711.6812, "task_type": "retrieval", "type": "chat", "model": "voyage-multilingual-2", "gen_params": {}, "start": 1727929709.3642, "finish": 1727929711.6812, "ip": "", "conv_id": "3c3ede61a67b4d5997c81c92310ed037", "model_name": "voyage-multilingual-2", "prompt": "Who did the game programming for the Mac OS X game WingNuts 2?", "output": [["Who did the game programming for the Mac OS X game WingNuts 2?", "Wing Commander (video game)\n\nDevelopment Wing Commander was originally titled Squadron and later renamed Wingleader. During development for Wing Commander, the EMM386 memory manager the game used would give an exception when the user exited the game. It would print out a message similar to \"EMM386 Memory manager error...\" with additional information. Before the team could isolate and fix the error and they considered a work-around, one of the game's programmers, Ken Demarest, hex-edited the memory manager so it displayed a different message. Instead of the error message, it printed \"Thank you for playing Wing Commander\".\nThis workaround was removed before shipping the game, once the problem was fixed.\nRelease\nWing Commander shipped in 1990 for PC/DOS as the initial platform and came with an instruction booklet styled as a shipboard magazine, Claw Marks. It provided tactical suggestions, statistics on fighters and weapons both Kilrathi and Terran, capsule biographies of notable pilots on both sides of the line, and general shipboard news (such as the discontinuation of the popular comic strip Hornet's Nest, due to the recent death of its artist, Lt. Larry \"Tooner\" Dibbles). Notable contributors to the Claw Marks magazine include Captain Aaron Allston, Major Warren Spector, and Col. Chris Roberts. The game also shipped with a set of blueprints for the game's four playable fighters, the Hornet, Scimitar, Rapier, and Raptor."]], "corpus": "wikipedia"}
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